Thank you so much for this. It really means a lot to hear the game resonated with you. I put a lot of myself into the atmosphere and narrative, so I’m really glad it connected. And thank you David for spreading the word. He was happy to hear that too. Reading your comment genuinely made my week. This is exactly why I got into game dev. Thanks again for taking the time to write it.
Tiggle
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This is really clever! The whole scaling mechanic is chef’s kiss satisfying — I was having fun just messing around with that on its own.
Level 3 though… that one had me fighting for my life. I also hit a small bug where I got stuck on a wall and started endlessly rotating (not sure how easy that is to reproduce, but it happened once).
The core idea is strong enough that I could’ve kept playing with it for longer. Lots of potential here for more levels!
Simple and satisfying! The jumping and collecting sounds are very pleasing, but I found myself wanting more variety in the level layout. As a suggestion, maybe you could add a few obstacles and vary the platform height? Still, it's a solid starting point with plenty of room if you want to expand! :)
Really cool idea! I love games that involve aliens someway or another (Alien Isolation, XCOM), and this game definitely leans in to the horror vibe which I love. The third puzzle had me in a loop for a while . I did eventually solve it but I'm not sure how, so maybe I just wasn't reading it right. It also took me a bit to understand the core mechanic at first, but that could just be me, and once it clicked it was very satisfying.
The NPC cracked me up, though his introduction goes on a bit, so a slower more gradual intro to othe mechanics would've helped me settle into it a bit more. The path forward was a bit unclear at times, but I really like the stamina system! I'm a sucker stamina/mana bars.
Overall, pretty solid foundation. Well done!
