Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TigerOkais

23
Posts
1
Topics
1
Followers
1
Following
A member registered 55 days ago

Creator of

Recent community posts

Thank you! 

I saw a few posts in the forum doing a similiar post as mine and getting a reply from a moderator, so I still have hope :D

Hi, my comments are currently being held for moderator approval. I have already contacted support using the email address connected to my account, after waiting for several days. Its been over 1 week by now, but unfortunately no reply yet.

Ticket ID: #384417

I’m posting the ticket ID here in case a moderator can forward it to the admins.

Thank you!

(1 edit)

Next time David Goggins asks "Who's gonna carry the boats"? THIS GIRL IS - jokes aside, cute game about the hard life of a supermarket worker. I had fun, well done!

Thank you for spending so much time on all of our entries! I only did around 30, but it was great to see all the different versions of hide and seek that we came up with. My favorites in no particular order

Blindsight - as you said its game design wow'd me the most

Dog Sniffer: Airport - chill and fun, spending time with the good boy

Donut Chaser - an interesting way to use the assets with nice puzzle gameplay

Thanks for playing, I had exactly Animal Crossing's fishing in mind. Glad you were able to catch on! :D

The varieties of characters and enemies were surprisingly high, did not expect a second level to follow with different enemies. The magician was my favorite, loved the concept!

More difficult than I thought it was going to be. The ending is brutal, but I love the intuitive gameplay. Really fun to play!

I love that you just went with the basic pack, i wanted to do the same too at the start (only using the free packs). While I initially thought from the cover picture it will be more of a meme game, well I was kinda right, but it's a really fun one too. Having no limits in eating all the beans getting smaller and faster - I also wondered if I would become a bean myself if I ate too many haha

Also props to the paint written instructions at the start. Whats the saying "It’s not what you use, it’s how you use it"? You showed that perfectly, very well done!  

Thank you so much for the video! From what I can tell it looks really solid. UI is well put together throughout the whole game. My personal favorite option to get rid of evidence was "Press buttons randomly" haha. Good theme integration, well done! 

Thank you for playing and I'm glad you enjoyed it :D

Thank you and thanks for playing! 

Well while mine might be cute horror, yours was real horror horror haha - thanks for playing! 

Thanks for playing! Yea those guards even surprised me sometimes with how far they could still hear me haha

Thank you and thanks for playing! Yea not being able to look and check where exactly the guards are can be really tough. But I wanted to keep it simple with the camera not moving, since this was my first 3D game and I already had to figure out so many things :D

Thank you, and thanks for playing!

Thanks for playing, yea the guards being behind you were my biggest challenge as this was my first 3d game i wanted to keep it simple so i tried a more "just walk forward" instead of being able to look around approach. I needed to balance the volume of the heartbeat a bit better for it to be more clear how far away the guards are. 

But I'm glad you had fun regardless :D

yea leaning closer to my monitor when it got dark wasn't my best decision today haha - well done on your game submission! 

That was a really interesting game mechanic. Impossible difficulty was indeed impossible,  I got at least one out of the four intruders. I really liked the game, well done! 

Fun short game, I personally love the caterpillar tread as conveyor belts - really creative. Also got surprised by the animation when I failed - well done! 

That was such a creative spin on a match three type of game. Really enjoyed it. Well done!

Really good risk/reward system by sacrificing your current army but gaining more recruit portals in the long run. Lovely Art, overall really well done!

thanks for playing! Yea i agree about the placement, while i also kinda enjoy the pressure it brings, mouse wheel sounds like good solution. I didn't think of that, since initially i didn't want to use mouse for controls at all. But when I needed a somewhat working targeting system mouse was easiest. I might rework the targeting system to the actual sword swing and then have ctrl as switching through the elements? Not sure yet :D