Thank you!
TigerOkais
Creator of
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Hi, my comments are currently being held for moderator approval. I have already contacted support using the email address connected to my account, after waiting for several days. Its been over 1 week by now, but unfortunately no reply yet.
Ticket ID: #384417
I’m posting the ticket ID here in case a moderator can forward it to the admins.
Thank you!
Thank you for spending so much time on all of our entries! I only did around 30, but it was great to see all the different versions of hide and seek that we came up with. My favorites in no particular order
Blindsight - as you said its game design wow'd me the most
Dog Sniffer: Airport - chill and fun, spending time with the good boy
Donut Chaser - an interesting way to use the assets with nice puzzle gameplay
I love that you just went with the basic pack, i wanted to do the same too at the start (only using the free packs). While I initially thought from the cover picture it will be more of a meme game, well I was kinda right, but it's a really fun one too. Having no limits in eating all the beans getting smaller and faster - I also wondered if I would become a bean myself if I ate too many haha
Also props to the paint written instructions at the start. Whats the saying "It’s not what you use, it’s how you use it"? You showed that perfectly, very well done!
Thanks for playing, yea the guards being behind you were my biggest challenge as this was my first 3d game i wanted to keep it simple so i tried a more "just walk forward" instead of being able to look around approach. I needed to balance the volume of the heartbeat a bit better for it to be more clear how far away the guards are.
But I'm glad you had fun regardless :D
thanks for playing! Yea i agree about the placement, while i also kinda enjoy the pressure it brings, mouse wheel sounds like good solution. I didn't think of that, since initially i didn't want to use mouse for controls at all. But when I needed a somewhat working targeting system mouse was easiest. I might rework the targeting system to the actual sword swing and then have ctrl as switching through the elements? Not sure yet :D


