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Tianri

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A member registered Oct 04, 2025 · View creator page →

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过誉了过誉了,我个人其实没怎么写过这类型的故事(因为之前我就是个破写网文的臭中学生,完全没接触过特别高深的东西,所以自另一个 gj 结束后我就想要挑战自己,加上我之前写网文的经历,也是比较能压榨自己的潜能【牛马本质】)。 挺多方面都是想要挑战自己的其实(比如英译什么的) 加上我本身就比较年轻灵感甚多。

而时间确实是这样的,因为我整篇故事都是在 vscode 里写的,建立项目的时候就是边想边构思边写(到最后搜集资源的时间不够用了,因为第二天也就是 6 月1 日我还要上学)。

总而言之,这部作品算是我接触 fvn后的第二个比较正式的作品了(虽然看着都比较幼稚的了),两个都是参加 gj,我服了(bushi

最后,再次感谢评论和评价!!

Tianri 致上。

(两张在截稿日前的珍贵影像)


(1 edit)

===剧透预警===








感谢评论!

很多地方的理解完全正确!

但其实就是带有哲学意味的抽象故事,但其实这么说也不准确。(不过在创作正文的时候,我确实是想写一个哲学故事+一些民俗故事,不过后面写完正文又有一些新的想法,就变成了现在这样)

在故事里,世界存在■条未被证明的「公理」(The Axiom),而「公理」其■正是 The Story 存在的依托,然而在故事里,我完全没有插入「公理」相关的内容(除了彩蛋),也就意味着,彩蛋只是连接未来两部同世界观作品的小巧思而已,如果没有,也不影响故事的另外解读路线。总而言之的是,我留下了很多可供想象的部分呢(?)

故事性方面,我需要再次为自己辩解(狡辩中...):首先,我哭泣的是,当我看到这个 gamejam时,已经只剩下 6 天了😱😱,为此,我不得不放弃了很多打磨和润色,加上其他的时间,我已经...没有太多时间了啊...(还有,其实我最不擅长的便是故事和对白了。。。这一次也是一个挑战,然后很明显我还是没能逃出去。)

三则小故事也是我构思了很久的一个部分,我尽可能的让它们看着易懂,但深究又有些深奥(到最后,可能我自己的话也不是唯一正解了)。

而 MC与母亲或者任何人的情感,我也尽我努力了,虽然说是我最擅长的部分了,但在这篇的处理里我觉得仍然略有瑕疵,我尽力让它保持真挚,但由于各种现实原因,还是显得不够好了。(很大一部分原因是我即将迎来一次大考!作业繁多!额,依旧狡辩中,不要理会了。)

最后,其实原定只有 A、B结局,可以看出来其中的差异,C和 H结局有明显赶工迹象!但也确实是弥补 AB结局至少有一个人死去的结局,C不够完美,但已经足够(了吗?),H结局有些梦幻,无论是场景还是故事等等,总之,我就不过多添乱了。

我的话不代表所有,因为我的思维也很混乱,最初的想法也逐渐卷入了这混沌中。。。(简而言之:这篇回复不代表我的全部观点,只是我想到什么写了什么,真的,真的。)

最后的最后,再次的万分感谢评论!感恩不激!

Thanks!!

By Tianri.

And 公理委员部/The AProject

中文版/Chinese Ver:

感谢你的评论...
在开始之前,我需要为自己解释片刻,这部作品是我在截止上传前的 6 天前开始,而当我进行程序部分时,已经只剩下 1 天半的时间,而收集素材给我的时间只剩下 12 小时。
而英文翻译给我的时间已经不足以完成润色了。
因此,这个作品看着可能不够完善。
以上。


注意:以下内容可能会导致额外的剧透...甚至透露游戏隐藏的设计、设定


---

首先,非常感谢对于氛围感的肯定,因为我最为擅长的便是对于氛围的塑造。但由于时间缘故,很多地方显得未经打磨。

The Story所想要被传播,The Wolf(也就是 Cael)想要活着,至少被人所记住。

主角(Player或者Alden)则因为某种原因(剧情里的解释其实很显然有些虚假)来到The Forest,开启了这篇故事。

围绕这三者,我展开了故事,故事是基于这三个个体的记忆和他们在 The Foreset所经历的事情展开的。

而记忆是最容易被更改的,因此在 The Forest,记忆即现实。

---

The Story,准确的说,The Story在这篇故事里因为某种未知的原因拥有了“灵魂”(故事中我愿称灵魂为“知性”,或者一种独特的模因),因此,这个混乱的故事被赋予「The Story」的名字,我暂且这么称他。

而我所想要呈现的正如你所理解的那般。

---

对于这篇故事来说,最初我预想的篇幅会长很多,但受限于时间,所以很多内容在有限的时间内被压缩了很多...

对于主角的精神,他的言语、内心以及行径,其实确切的体现了他的内心状态,仿佛存在着执念一般,但其实只是我的能力不够,对于这方面,还是不够擅长。

有些混乱的情节,原本是刻意为之的设计,但我高估了我的能力,但发现其不足时,删除已经不是最好的选择了。

故事确切是想打破第四面墙,这是无可否认的。它或许知道某人(例如:玩家,或者其他别的某些人

另外,不得不提及的是,主界面的文字绝大部分是 The Wolf(Cael)、The Wolf、Cael所说,有一部分是The Story所说,总之,都是故事里的三个个体所说,说话的人取决于最终 Cael / The Story的留存程度。

---

背景图片、音乐、SFX如此简陋是因为我已经没有足够时间去寻找了。对此,我很抱歉。

另外,我发现,A、B结局确实有些难以达成,因为它们要求沿着同一个对 Cael或者故事的态度走下去(即:要么不听从 Cael 的恳求,抗拒 The Story,进入 B 结局;或者始终迁就 Cael,不抵抗 The Story,进入 A 结局,此外任何飘忽不定的关键选项都会使故事走向 C 结局)。为了让关键选项隐蔽起来,我加入和许多干扰的选项,它们对故事走向没有任何影响。据我的印象,关键选项大约有 5 个(我忘了具体的数字,因为我最近有些忙)。而 H结局我觉得是比较隐蔽的,它在关键选项中只有选对 3 个才能进入,而 H结局也是不同于 A、B结局的,对于 ABC三个结局来说,如果不看难度,H结局是比较特殊的一个。

对于指引问题,这点其实很难做到尽力,我不太擅长这一部分,有些地方的选项会看着比较割裂就是这一原因,但我已经尽力区分重要选项之间的差异。

对于引用,其实只是概括这一部分背后的一个情感、故事或者某种隐喻,经过统计,一共有 64 条。是我在阅读或者日常过程中收录的比较合适的语录,太少会感觉重复,因此决定了这个不上不下的数量,每个部分 8 个,共计 8 个部分。

---

写作部分,因为这算是我第一次创作带有英文翻译的作品,我写的有些谨慎和拘谨,翻译的时候,也没有灵活变通,更没有太多润色,以至于保留了初稿中的很多缺陷。

对于这个问题,想必经此一遭,我在之后的创作中会有所改进,至少,我会留下很多时间来对付和中文原文同等重要的英译,而且应该花上更多时间。

主角与 Cael 之间的矛盾是因为我不擅长处理人际关系,很抱歉,我一直这样不擅长写人与人之间的关系,以至于连对话都很差劲。

一些故事上,我也不得不做了收束,以至于让故事不那么发散,但其实故事仍然有很多值得解读的地方,我也没有完全收束下来,留下了很多空白,如果深究这些空白,其实就会发现,一些东西并非表面那样。

(对了,我在结局花费的润色时间更多一些,毕竟是一个故事的结尾。)

---

最后,到达结局后,主界面的变动和一些其他彩蛋确实是这样的!但是由于我的 bug,导致变得漏洞百出。。。(标题文字优先级的问题)

以下是ABCH结局和全结局达成对应的标题文字(除了结局会导致变动外,还有其他条件会导致标题变动...但不多,我不确定是否它们也存在这个 bug,但我刚刚检查代码大概没有):
A:

I'm sorry. And thank you. And I'm sorry.

B:

(空白,是的,就是空白,吗?)

C:

We're still here. Somewhere between.

H:

I have been waiting for someone to ask me to stay.

全结局达成:

You heard everything. Thank you for staying.

---

最后,再次感谢评论。


By Tianri.

And ■■■■■ ■■■■■■■■.



英译/English Ver:

Thank you for your comment...

Before I begin, I need to explain myself for a moment. I started making this work only 6 days before the upload deadline. When I began working on the programming part, there was only about one and a half days left. And the time left for me to collect assets was only around 12 hours.

As for the English translation, there was already not enough time for me to properly polish it.

So this work may look not complete enough.

That is all.

Note: The following content may cause extra spoilers... and may even reveal some hidden designs and settings of the game.

---

First of all, thank you very much for recognizing the atmosphere, because creating atmosphere is what I am best at. But because of the time limit, many parts still feel unpolished.

The Story wants to be spread. The Wolf, which is Cael, wants to live, or at least to be remembered.

The protagonist, Player or Alden, comes to The Forest for some reason. Though the explanation in the story is obviously a little false. And from there, this story begins.

Around these three, I built the story. The story is based on the memories of these three individuals, and the things they experienced in The Forest.

And memory is the easiest thing to be changed. So in The Forest, memory is reality.

---

The Story, or more precisely, in this story, The Story somehow gained a “soul” for some unknown reason. In the story, I would call this soul “sentience,” or a special kind of meme. Because of this, this chaotic story was given the name “The Story.” For now, I will call him that.

And what I wanted to present is just like what you understood.

---

For this story, the length I first imagined was much longer. But because of time, many things were compressed a lot within the limited time...

As for the protagonist’s mental state, his words, his inner thoughts, and his actions actually do show his inner condition quite clearly, almost like he has some kind of obsession. But in fact, it is also because my ability is not enough. I am still not very good at this part.

Some chaotic parts of the plot were originally intentional designs, but I overestimated my ability. When I realized the problem, deleting them was already not the best choice.

The story is definitely trying to break the fourth wall. This cannot be denied. It may know someone, for example, the player, or some other people.

Also, I have to mention that most of the text on the main menu is said by The Wolf, which is Cael, or by The Wolf / Cael. Some of it is said by The Story. In short, they are all said by the three individuals inside the story. Who is speaking depends on how much of Cael / The Story remains in the end.

---

The background images, music, and SFX are so simple because I no longer had enough time to search for them. For this, I am sorry.

Also, I found that endings A and B are indeed a little hard to reach, because they require the player to keep going along the same attitude toward Cael or the story.

That is: either you do not listen to Cael’s request, resist The Story, and enter ending B; or you always go along with Cael, do not resist The Story, and enter ending A. Any key choice that is wavering or inconsistent will make the story go toward ending C.

In order to hide the key choices, I added many distracting choices. They have no effect on the story direction. From what I remember, there are about 5 key choices. I forgot the exact number, because I have been a little busy recently.

As for ending H, I think it is more hidden. Among the key choices, you only need to choose 3 correctly to enter it. Ending H is also different from endings A and B. Compared with the ABC endings, if we do not consider difficulty, ending H is a more special one.

About the guidance problem, this part was actually very hard for me to do well. I am not very good at this part. This is also why some choices may look a little disconnected. But I have already tried my best to distinguish the differences between important choices.

As for the quotations, they are actually used to summarize a feeling, a story, or some kind of metaphor behind that part. After counting, there are 64 in total. They are quotes I collected while reading or in daily life, and I felt they were suitable. If there were too few, it would feel repetitive, so I decided on this somewhat in-between number. There are 8 for each part, and 8 parts in total.

---

For the writing part, because this is basically my first time creating a work with an English translation, I wrote a little carefully and stiffly. When translating, I also did not make enough flexible changes, and I did not do much polishing. Because of that, many flaws from the first draft were kept.

For this problem, after this experience, I believe I will improve in my future works. At least, I will leave much more time to deal with the English translation, which is just as important as the original Chinese text. And I probably should spend even more time on it.

The conflict between the protagonist and Cael is because I am not good at handling relationships between people. I am sorry. I have always been bad at writing relationships between people, so even the dialogue becomes quite poor.

For some parts of the story, I also had to close things down, so the story would not spread out too much. But actually, there are still many things in the story that can be interpreted. I did not completely close everything. I left many blanks. If you look deeper into these blanks, you may find that some things are not exactly what they seem on the surface.

By the way, I spent more polishing time on the endings, after all, they are the ending of a story.

---

Lastly, after reaching the endings, the changes on the main menu and some other easter eggs are indeed like that! But because of my bug, they became full of problems... It was caused by the priority issue of the title text.

Below are the title texts for endings A, B, C, H, and for completing all endings. Besides endings causing changes, there are also some other conditions that can change the title text... but not many. I am not sure if they also have this bug, but I just checked the code and probably they do not.

A:

I'm sorry. And thank you. And I'm sorry.

B:

(Blank. There's nothing in game! Yes, it is blank, right?)

C:

We're still here. Somewhere between.

H:

I have been waiting for someone to ask me to stay.

All endings completed:

You heard everything. Thank you for staying.

---

Lastly, thank you again for your comment.

By Tianri.

And ■■■■■ ■■■■■■■■.

感谢支持!感谢感谢啊!

感谢支持!

最后我是真的写嗨了!

中后面因为我没有灵感和思路,加上赶ddl 比较紧,所以最后收尾会比较仓促,但是写的时候是爽了的。

升华的那部分原本应该还有一些过渡和预热,但是我实在是没想好该如何去做。很是抱歉啊。

最后感谢你的阅读!我会继续努力的喵!

感谢支持!
创作的灵感确实来自白门。(此创意来自美术的提出喵)
关于看久了眼花的问题,在结束投票后开放上传时,我有可能会加一个选择字体的设置。(目前的字体确实有些眼花缭乱...)
在写到后面,我真的放飞自我和大脑里的想法!(不过写完之后我也是斟酌了很久要不要删改喵...)
甚至很多艾利森的内心独白都有我的影子!
比如:

这未免说的太过宏大了吧?我写到这时,总在想,便时不时回顾这里,斟酌着,最后决定,就不改了。

...

脱离了爱与恨,战争与和平,其实我也没有什么可以说的。

也许,我真的不适合写东西,但毕竟写都写了。


这里很多都是我写的时候的真实想法,当然也是艾利森的真实想法。

最后感谢阅读本部作品!

非常非常感谢支持!
日式轻小说名字——额,当初我意外想到的小巧思,因为我当时在几个想出的标题里纠结,最终选择两个标题结合起来。见下图:

最后,感谢您的阅读!

感谢支持!VVVery Thanks!

感谢支持!
对于这个问题,我的能力不太足够——所以对于情感的描述会比较青涩;我对PTSD 的了解也不算特别多,因此写出来会比较普通;对于真实细节,我试着尽可能的去查找资料,我也会在之后尽可能的完善这一方面的问题(但是能够找到的资料不算多,我只能尽力而为——我在很多地方都有查阅资料);
而且由于在正文我写的比较保守(虽然感觉快要放飞自我了),所以正文会比较平淡一些(但大概这是我比较希望的表现——不必有冲突,只需,只需看向那约定,我们都是一个遵守约定的人。)。

不过我写完的番外中,我补充了一些对于 阮明恢 战争中的经历。(对应文中阮明恢 阐述自己失去光明和听力的那段),在这里我已经放飞自我了。

同时,很抱歉,我对于剧情的把控能力和写剧情的能力都比较差。

最后,很是感谢阅读完这部作品。