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(+2)

中文版/Chinese Ver:

感谢你的评论...
在开始之前,我需要为自己解释片刻,这部作品是我在截止上传前的 6 天前开始,而当我进行程序部分时,已经只剩下 1 天半的时间,而收集素材给我的时间只剩下 12 小时。
而英文翻译给我的时间已经不足以完成润色了。
因此,这个作品看着可能不够完善。
以上。


注意:以下内容可能会导致额外的剧透...甚至透露游戏隐藏的设计、设定


---

首先,非常感谢对于氛围感的肯定,因为我最为擅长的便是对于氛围的塑造。但由于时间缘故,很多地方显得未经打磨。

The Story所想要被传播,The Wolf(也就是 Cael)想要活着,至少被人所记住。

主角(Player或者Alden)则因为某种原因(剧情里的解释其实很显然有些虚假)来到The Forest,开启了这篇故事。

围绕这三者,我展开了故事,故事是基于这三个个体的记忆和他们在 The Foreset所经历的事情展开的。

而记忆是最容易被更改的,因此在 The Forest,记忆即现实。

---

The Story,准确的说,The Story在这篇故事里因为某种未知的原因拥有了“灵魂”(故事中我愿称灵魂为“知性”,或者一种独特的模因),因此,这个混乱的故事被赋予「The Story」的名字,我暂且这么称他。

而我所想要呈现的正如你所理解的那般。

---

对于这篇故事来说,最初我预想的篇幅会长很多,但受限于时间,所以很多内容在有限的时间内被压缩了很多...

对于主角的精神,他的言语、内心以及行径,其实确切的体现了他的内心状态,仿佛存在着执念一般,但其实只是我的能力不够,对于这方面,还是不够擅长。

有些混乱的情节,原本是刻意为之的设计,但我高估了我的能力,但发现其不足时,删除已经不是最好的选择了。

故事确切是想打破第四面墙,这是无可否认的。它或许知道某人(例如:玩家,或者其他别的某些人

另外,不得不提及的是,主界面的文字绝大部分是 The Wolf(Cael)、The Wolf、Cael所说,有一部分是The Story所说,总之,都是故事里的三个个体所说,说话的人取决于最终 Cael / The Story的留存程度。

---

背景图片、音乐、SFX如此简陋是因为我已经没有足够时间去寻找了。对此,我很抱歉。

另外,我发现,A、B结局确实有些难以达成,因为它们要求沿着同一个对 Cael或者故事的态度走下去(即:要么不听从 Cael 的恳求,抗拒 The Story,进入 B 结局;或者始终迁就 Cael,不抵抗 The Story,进入 A 结局,此外任何飘忽不定的关键选项都会使故事走向 C 结局)。为了让关键选项隐蔽起来,我加入和许多干扰的选项,它们对故事走向没有任何影响。据我的印象,关键选项大约有 5 个(我忘了具体的数字,因为我最近有些忙)。而 H结局我觉得是比较隐蔽的,它在关键选项中只有选对 3 个才能进入,而 H结局也是不同于 A、B结局的,对于 ABC三个结局来说,如果不看难度,H结局是比较特殊的一个。

对于指引问题,这点其实很难做到尽力,我不太擅长这一部分,有些地方的选项会看着比较割裂就是这一原因,但我已经尽力区分重要选项之间的差异。

对于引用,其实只是概括这一部分背后的一个情感、故事或者某种隐喻,经过统计,一共有 64 条。是我在阅读或者日常过程中收录的比较合适的语录,太少会感觉重复,因此决定了这个不上不下的数量,每个部分 8 个,共计 8 个部分。

---

写作部分,因为这算是我第一次创作带有英文翻译的作品,我写的有些谨慎和拘谨,翻译的时候,也没有灵活变通,更没有太多润色,以至于保留了初稿中的很多缺陷。

对于这个问题,想必经此一遭,我在之后的创作中会有所改进,至少,我会留下很多时间来对付和中文原文同等重要的英译,而且应该花上更多时间。

主角与 Cael 之间的矛盾是因为我不擅长处理人际关系,很抱歉,我一直这样不擅长写人与人之间的关系,以至于连对话都很差劲。

一些故事上,我也不得不做了收束,以至于让故事不那么发散,但其实故事仍然有很多值得解读的地方,我也没有完全收束下来,留下了很多空白,如果深究这些空白,其实就会发现,一些东西并非表面那样。

(对了,我在结局花费的润色时间更多一些,毕竟是一个故事的结尾。)

---

最后,到达结局后,主界面的变动和一些其他彩蛋确实是这样的!但是由于我的 bug,导致变得漏洞百出。。。(标题文字优先级的问题)

以下是ABCH结局和全结局达成对应的标题文字(除了结局会导致变动外,还有其他条件会导致标题变动...但不多,我不确定是否它们也存在这个 bug,但我刚刚检查代码大概没有):
A:

I'm sorry. And thank you. And I'm sorry.

B:

(空白,是的,就是空白,吗?)

C:

We're still here. Somewhere between.

H:

I have been waiting for someone to ask me to stay.

全结局达成:

You heard everything. Thank you for staying.

---

最后,再次感谢评论。


By Tianri.

And ■■■■■ ■■■■■■■■.



英译/English Ver:

Thank you for your comment...

Before I begin, I need to explain myself for a moment. I started making this work only 6 days before the upload deadline. When I began working on the programming part, there was only about one and a half days left. And the time left for me to collect assets was only around 12 hours.

As for the English translation, there was already not enough time for me to properly polish it.

So this work may look not complete enough.

That is all.

Note: The following content may cause extra spoilers... and may even reveal some hidden designs and settings of the game.

---

First of all, thank you very much for recognizing the atmosphere, because creating atmosphere is what I am best at. But because of the time limit, many parts still feel unpolished.

The Story wants to be spread. The Wolf, which is Cael, wants to live, or at least to be remembered.

The protagonist, Player or Alden, comes to The Forest for some reason. Though the explanation in the story is obviously a little false. And from there, this story begins.

Around these three, I built the story. The story is based on the memories of these three individuals, and the things they experienced in The Forest.

And memory is the easiest thing to be changed. So in The Forest, memory is reality.

---

The Story, or more precisely, in this story, The Story somehow gained a “soul” for some unknown reason. In the story, I would call this soul “sentience,” or a special kind of meme. Because of this, this chaotic story was given the name “The Story.” For now, I will call him that.

And what I wanted to present is just like what you understood.

---

For this story, the length I first imagined was much longer. But because of time, many things were compressed a lot within the limited time...

As for the protagonist’s mental state, his words, his inner thoughts, and his actions actually do show his inner condition quite clearly, almost like he has some kind of obsession. But in fact, it is also because my ability is not enough. I am still not very good at this part.

Some chaotic parts of the plot were originally intentional designs, but I overestimated my ability. When I realized the problem, deleting them was already not the best choice.

The story is definitely trying to break the fourth wall. This cannot be denied. It may know someone, for example, the player, or some other people.

Also, I have to mention that most of the text on the main menu is said by The Wolf, which is Cael, or by The Wolf / Cael. Some of it is said by The Story. In short, they are all said by the three individuals inside the story. Who is speaking depends on how much of Cael / The Story remains in the end.

---

The background images, music, and SFX are so simple because I no longer had enough time to search for them. For this, I am sorry.

Also, I found that endings A and B are indeed a little hard to reach, because they require the player to keep going along the same attitude toward Cael or the story.

That is: either you do not listen to Cael’s request, resist The Story, and enter ending B; or you always go along with Cael, do not resist The Story, and enter ending A. Any key choice that is wavering or inconsistent will make the story go toward ending C.

In order to hide the key choices, I added many distracting choices. They have no effect on the story direction. From what I remember, there are about 5 key choices. I forgot the exact number, because I have been a little busy recently.

As for ending H, I think it is more hidden. Among the key choices, you only need to choose 3 correctly to enter it. Ending H is also different from endings A and B. Compared with the ABC endings, if we do not consider difficulty, ending H is a more special one.

About the guidance problem, this part was actually very hard for me to do well. I am not very good at this part. This is also why some choices may look a little disconnected. But I have already tried my best to distinguish the differences between important choices.

As for the quotations, they are actually used to summarize a feeling, a story, or some kind of metaphor behind that part. After counting, there are 64 in total. They are quotes I collected while reading or in daily life, and I felt they were suitable. If there were too few, it would feel repetitive, so I decided on this somewhat in-between number. There are 8 for each part, and 8 parts in total.

---

For the writing part, because this is basically my first time creating a work with an English translation, I wrote a little carefully and stiffly. When translating, I also did not make enough flexible changes, and I did not do much polishing. Because of that, many flaws from the first draft were kept.

For this problem, after this experience, I believe I will improve in my future works. At least, I will leave much more time to deal with the English translation, which is just as important as the original Chinese text. And I probably should spend even more time on it.

The conflict between the protagonist and Cael is because I am not good at handling relationships between people. I am sorry. I have always been bad at writing relationships between people, so even the dialogue becomes quite poor.

For some parts of the story, I also had to close things down, so the story would not spread out too much. But actually, there are still many things in the story that can be interpreted. I did not completely close everything. I left many blanks. If you look deeper into these blanks, you may find that some things are not exactly what they seem on the surface.

By the way, I spent more polishing time on the endings, after all, they are the ending of a story.

---

Lastly, after reaching the endings, the changes on the main menu and some other easter eggs are indeed like that! But because of my bug, they became full of problems... It was caused by the priority issue of the title text.

Below are the title texts for endings A, B, C, H, and for completing all endings. Besides endings causing changes, there are also some other conditions that can change the title text... but not many. I am not sure if they also have this bug, but I just checked the code and probably they do not.

A:

I'm sorry. And thank you. And I'm sorry.

B:

(Blank. There's nothing in game! Yes, it is blank, right?)

C:

We're still here. Somewhere between.

H:

I have been waiting for someone to ask me to stay.

All endings completed:

You heard everything. Thank you for staying.

---

Lastly, thank you again for your comment.

By Tianri.

And ■■■■■ ■■■■■■■■.