https://thunderperfectwitchcraft.itch.io/bjrnstigen
Bjørnstigen is a map for Venzone, a game made by Francesco A. I wanted to explore the possibilities of using platformer games as a narrative medium - how can barriers and difficult situations, passages without checkpoints and uncertainty about the further way be used to convey feelings, emotions, and tension in a story?
The game is based on a real experience, and I remembered the single situations I had in mind, and tried to create screens that might evoke the emotions I had felt back then in my audience. The idea was something I had basically developed for a game jam, that - however -didn't caught much attention.
I'm quite satisfied with the result, and received - up until now - most positive reactions from those who testplayed it. More feedback is always welcome ;). The game/map is rather difficult, and you can well assume that you will need 2-3 hours to beat it.
Have fun!