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ThrashNeon

12
Posts
2
Topics
A member registered Aug 16, 2018

Recent community posts

Yeah, it's a shame that this developer decided to abandon the Mac when they released on Steam.... especially since it's a Unity game that ran fine on Macs. =(


Here's a visual.

Thanks! I had clicked it before turning on the grid, so it didn't seem to do anything.

I know the DnD guys wanted better/different grid in map view, but I really liked the thinner grid lines in 1.1 - the fatter lines in 1.2 make it much harder to position things accurately. I'm sure this is probly an unpopular opinion, lol.

The chime sound when saving is missing.

This might be the problem?

FYI:

"Go to your Player Settings (from the build settings menu), and ensure that Mac App Store Validation is turned off - otherwise it won't play unless the game is bought from the App Store."

Just to re-iterate... I had no such problem with the 1.1 download.

There must be an executable/permissions flag that got missed on your 1.2 Mac build.

I can confirm both issues above.

Objects no longer snap to world center before placing. This one is a huge problem for me. =(

(1 edit)

Yes this works.

Instructions for terminal n00bs:

Open Terminal.app in Applications>Utilities

Right click on FlowScapeMac.app and "Show Package Contents"

Open the Contents folder inside, you will see a MacOS folder

In the terminal window, type cd with a space at the end

Drag and drop the Contents>MacOs folder onto the terminal window and hit return

Type:

chmod 754 FlowScapeMac

and hit return

(1 edit)

1.1 has been working beautifully.

Computer: Mac Pro
Model: MacPro5,1 (Mid 2010)
OS Version: 10.11.6
Processors: 2x 6-Core Intel Xeon
Processor Speed: 2.66 GHz
Processor Core Number: 12
RAM: 32 GB 1333 MHz DDR3 ECC
GPU: AMD Radeon HD 7950
GPU VRAM: 3072 MB

I saw the news about beta 8.1 having Mac OS X support... do you plan on building a Mac demo so we can see how/if it runs on the Mac?

Since the developers of Raft abandoned the Mac version, I was happy to try this out. Very nice job! If the crafting queuing/canceling was fixed, I'd be happy playing this just as it is.