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ThoughtWeaver

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A member registered Mar 07, 2021 · View creator page →

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This was a very fun prototype to play! It reminded me a bit of a game I used to play a lot as a kid, but the additional dimensions of puzzle solving were actually quite interesting to explore.

I'm sure they're just temp assets, but there was definitely an incongruence between the design of the levels and the character and the dramatic opening. It's also a bit easy to get stuck in certain levels; I'd think a bit about making sure players have easier ways of recovering than just hitting the restart level button.

Overall though, I had a fun time! I'm definitely keeping my eye on this game as it continues to evolve.

Alrighty! I took a look at the debug data you sent. Not sure how it happened, but it seems somehow that achievement value became null. Here are some steps to get it back in a good state:

1. Go to %appdata%\Godot\app_userdata\Decks Out

2. Open metagame.save in a text editor

3. Change the achievements value for "OtterFavorite" to 0

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I was able to do a run where I got the achievement! Could you take a screenshot of the stats screen for those runs or submit feedback in-game? Either will help debug what happened.

If you'd like, there's a Discord server where it might be easier to hash this out: https://dsc.gg/bowtieguild

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Oh, that's unexpected! Could you check if the achievement is still greyed out and whether the stats screen says "Won!" for those runs? I'll see if I can reproduce it.

At the moment, it seems like the iFrame that wraps games lacks the "clipboard-write" attribute, which makes it impossible to use the Clipboard API to copy text to a user's clipboard. This is a significant problem for a game I'm working on at the moment. Is there a way to get around this or have the permission set manually by someone for my game, if it needs to happen on a project-by-project basis?

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Thanks for the feedback! I was hesitant about camera effects was because it would disrupt the player experience; camera shake when you're carefully balancing objects is something of a hindrance. Some extra visual effects, for sure, would go a long way: Some chroma split effects as the falling balls hit the objects would fit the overall theme nicely.