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Thought Prism Games

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A member registered Jan 18, 2021 · View creator page →

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Hi! I'm also a gamedev and big tactics fan, and so while vore isn't one of my primary kinks (I normally only go for it when it's paired with size difference) I figured I'd give this a shot.

After playing the first map, I can see there's definitely the start of something compelling here. The characters have varied strengths and playstyles, though I found some to be significantly less useful. It mostly just needs a lot of playtesting and balancing. Designing maps with the right balance of difficulty isn't easy! I'm assuming the effectively endless pull of vessels/feeding experience from the gatcha won't be in the final game, and you'll get currency for completing missions.

The best advice I could give you would be to check out Great Ambition of the Slimes: https://store.steampowered.com/app/2171500/Great_Ambition_of_the_SLIMES It's one of my all-time favorites, and happens to be quite similar, with many mechanics you could tweak for this. For example, enemy AI could prioritize attacking foes that have eaten their allies.

Saw one of my pals play this and it seemed to have a bunch of stuff I like, including size stuff & cute artwork, so I played it! The characters were well-written and the plot came together nicely, though it would have been more effective with more time/length. Given the time constraints you did a great job. The way the frame changes when the fairy's wings and their spirit crumble away is brilliant.

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This is a cool little homage to star fox! It's always wildly impressive to me how people like you can cram so much game into such a tiny filesize. For reference, most of the games I've sideloaded onto my Playdate, which literally uses 1bit graphics, are thousands of times as large.

Honestly my only real complaint is the lack of music, but unless your name is Tim Follin, you couldn't compose anything for this that sounded appropriate while also being an earworm.

I'm getting the same issue.

I'm probably going to wait for the full release, as the setting is what I'm most interested in with this. Also I'd need to find people to play with and all of my friends are busy these days. 

I beat the game in like three minutes, but it was a super fun three minutes. I'll be sure to check out your future work!

Oh, ok, I didn't experience that in testing. I might fix it later.

I haven't finished the game yet, but it's been really cool so far, loving the worldbuilding and characters. And don't think I missed the plushie of the Radiance in the treasure room, haha.

This was very fun, what a well-designed platformer! My only real complaint is that you need to pick more readable fonts for some elements.

One of the best games I've played on the system so far! Apart from a few minor bugs, my only real complaint is that some of the weapons feel very over or under priced to buy for what they do. I basically only ever buy like five things out of the expansive weapon list as a result.

This looks hype, definitely adding to my wishlist for later!

The fact that the NPC templates are part of the free content this time is super cool for GMs such as myself!

Found this in the Ukraine bundle recently, loved the game. One of the most interesting and thought-provoking VNs I've played. More folks need to experience this.

Screw that guy, lol

Very fun and deliciously challenging. One of the most creative puzzlers I've played. My brain hurts a little bit on that one level where A and C are locked off, so I'll come back later.

This is actually really cool. All the best puzzle games have simple concepts and varied, well-thought executions like this. My only real complaint is that apparently it doesn't save your progress. I'm gonna have to play the first 23 levels again if I want to see the rest.