Wow that is great to hear! i appreciate it alot!
ThomasNg
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It's a fast tower-defense roguelite built around one idea: you should never get to coast on a single winning build. You defend a prism core with auto-firing emitters in three elements, but every wave the enemies rotate which element they resist, and shielded ones can only be cracked by the right counter. With a tight slot budget, you can't just own everything, so each round you're reading the threat, selling off what's now useless, and rebuilding into the matchup. Find the answer, and the question changes. A full run is about ten minutes, it runs right in the tab, and I'd genuinely love to know how far you get and whether the "no autopilot" loop lands for you. Give it a try and let me know in the comments.
check it out here https://thomasng.itch.io/facets
Hey everyone — I just released my first multiplayer game, GloryDay (free beta)
https://thomasng.itch.io/glory-days

Hi! I'm Thomas, a hobbyist developer who grew up playing League of Legends, Dota 2, Vainglory and StarCraft. I always wanted to make a MOBA-style game of my own, so I just... started building one.
GloryDay is a top-down 2v2 / 3v3 arena game where two teams fight to destroy each other's base. There are 6 heroes, a shop, capture points, and a StarCraft-inspired mineral system that drains over time, once it runs out, respawns stop and a rune spawns at the centre of the map that can one-shot finish a fight.
It's rough around the edges and very much a beta, but it's playable and genuinely fun with friends. I'd love to hear what people think, feedback at any level is welcome, whether it's bugs, balance, or "this hero is way too strong."
Just unzip and run main.exe, no install needed. Windows only for now.
also if you want to contact me about anything, here is my discord zzthomaszzz
Thanks for taking a look 🙂



