Hello, Keqi! It has been a while :)
Congrats on your new PC! I am honored that you remembered to play my game on your new computer. I am also relieved that it was up to your expectation even after waiting to play it for a long time.
Your interpretation of Brian is spot on! Although I failed to portray it fully on Love, Sam, Brian is his own character with his own complicated emotions; not just with Sam, but with Kyle as well. Because of his trauma, Brian is in constant search for a place to belong, which ironically puts distance with those who are close to him. And because of this, all the drama unfold.
In a way, Love, Sam is a story about belonging, and I wanted Brian to be a perfect catalyst in this story. That is why I wrote him to be an opposite parallel to Sam; two teenagers headed toward different directions in search of a place to belong. While this causes Sam to feel a connection to Brian, it also triggers Kyle's jealousy. Despite knowing that he can't truly be with Brian, all Kyle wanted was to stay in the small circle called Rosen Peek together. But seeing how Sam was able to at least briefly get close to Brian, which is more than he could ever dream of, he quickly loses his control.
This is why the story of Sam and Kyle cannot be complete without telling Brian's story. I've always wanted to do this since the launch of Love, Sam. I've been expanding on Brian's character even when I was developing Letters of Bernard Thorne in the hope of one day completing the story of Rosen Peek. And thanks to your own insight on Brian, I can't wait to finally shape it into another game.
I hope you will enjoy Letters of Bernard Throne as well. Although it doesn't have the most user friendly controls, I promise it is one of the story-telling aspects and won't disappoint :)
Thank you so much for your support.
Seyun

