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thomas234

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A member registered 91 days ago

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Thank you so much for the fix, i will implement this fix in my game. 

Anyone got any solutions here? I looked at the code and i could not pause the text as the setInterval will be looping and to stop it is abit tricky. i found out that this problem arises when the words are long and when the present line is not yet finished , when settings button is pressed and returned at once the words of present and the next line gets merged together giving the jumbled words... if anyone could help solve this problem it would be grateful. Thank you

RenJS community · Created a new topic Jumbled up words

Hi luna,

i have noticed some kind of bug or something in the RenJS game, you can check it in the tutorial itself

Press the Auto play button and then press the settings button, then return to the game. The result is the words get jumbled up and it is not readable. It happens when the next words appear they get jumbled up, i tried to solve it but couldn't get any pointers on it.


Here is the screenshot of the bug. You can see the jumbled words in this, 


oh i see now i get it, ya it works fine when i change the name of the key, thank you 

Ya i have given the right path for the image and all but the issue seems to be there.

if i remove the image it works fine

Hey there 

I am getting this error whenever i add an image in the GUI.yaml under assets in images the error is like this:

Uncaught TypeError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': No function was found that matched the signature provided.


i was able to add the image earlier but now whenever i try to add any image i get this error.

 Have you encountered this type of error?