Not bad, but also doesn't leave much of an impression because of it's fast pace. Really liked the system elements though and I'm sure if you decide to make a full game it's gonna be a banger like always.
ThickBeard
Recent community posts
Bit of a mess, not gonna lie. Also some spoilers for those who haven't played yet.
Dialogue really needs to be slowed down a bit or only continued with manual input. Either way could work, but if you go for slow down, you should remove the space - next at the start of the game since that just takes focus from the dialogue away. Also some of the sentences are hard to read/understand, so maybe get a friend to beta read it for you, and if I remember right you told me to turn left while driving, though it was clearly right.
Also, I like to explore the map before really starting to play, this lead me to enter the house from the backdoor. Checking out the house I found the mother standing behind the door, after some dialogue I got the task to set cameras, but since I broke the sequence I was unable to set the camera in the sons room, thus hard locking myself.
Second playthrough I pressed q after being told to escape, which put me into the camera view cycle, which I could not leave, so I locked myself out of continuing the game again.
Fix those issues and I'd say you have pretty decent game.
One of the better incremental games I played in recent times.
There are some points that I feel are a bit lacking:
Buying prestige upgrades is tedious. Maybe add a checkbox that when active allows you to immediately buy the upgrade when you click on it or at least make it so you can repeatedly buy the same upgrade instead of having to click on the icon and then buy for each level.
I'd also like to have a way to see my active and passive earnings, this could easily be implemented through a stats page in the options or simply added next to the resources.
Anything else seems to have been mentioned in other comments already.
I thoroughly enjoyed this game and am really looking forward to your future creations.
The only peeve I had was that the game overall was a little too dark. While this is great for the atmosphere, it makes it quite hard to navigate properly, a solution if you want to keep the dark atmosphere mostly intact could be a very weak or flickering light source.