feeling at peace now that this is over ahah! thank you for the kind words
Thibault Rivera
Creator of
Recent community posts
Funerama is out!

This has been a 4 month passion project for me, allowing me to rethink the way I create games. After getting to digital drawing two years ago in order to do my own little games, I had arrived at some kind of block where the result did not match the mood and scope of what I had in mind for my following projects.
After playing a few of the incredible Joe Richardson games (Death of the Reprobate, Four Last Things, The Procession to Calvary) and discovering how to use the bitmap tool in Photoshop, I had some kind of revelation: I would try to do a game in which I could use already existing material (films, paintings, war photography, etc.) and combine it with some materials of my own. I would then pass all that through a bitmap filter to obtain a beautiful dithering effect that would blend everything together. This "collage" technique allowed me to push myself creatively, and explore a dream-like atmosphere like never before. You will find many references in the games, from pieces of Tarkovsky, Tourneur and Żuławski films to classical paintings of Hubert Robert or Louis Daguerre.

Funerama is a lot about vibes, and really little about puzzles. As I was always inspired by creative works that would invite yourself to lose any sense of logic, making a point-and-click was some sort of challenge, as they often require to use some sort of logic to get through them. So I tried to find a flow that would work and let the play explore this story without stumbling on any kind of difficulty. If I've done my job right, you will sometime wonder WHY you are doing a certain thing, but you will rarely have to think about WHAT you have to do.
It's also my first collaboration with a professional composer, and I was lucky enough to get Viktor Kraus on board, who did some great pieces.
Now, this all feel like the roadmap for a bigger, more ambitious game that I have in mind. It's a project that felt impossible to put together a few months ago, and now somehow feels like something that could some day exist.
But enough for now, and please enjoy the game!
Absolutely in love with the idea! As a non-native speaker, I struggled to find long and powerful words to fight with, but it remained totally playable and enjoyable.
I would love to see how you build on this premise, especially regarding the "deck-building aspect" of it, like choosing which letters you go on with or which ones you leave behind. I didn't get if this system was linked with the enemies I took down (am I absorbing their letters? The letters of their names?).
Great, great, great, more games where you fight with words!
(jam game: Tiptoe Valley)
Absolutely in love with the idea! As a non-native speaker, I struggled to find long and powerful words to fight with, but it remained totally playable and enjoyable.
I would love to see how you build on this premise, especially regarding the "deck-building aspect" of it, like choosing which letters you go on with or which ones you leave behind. I didn't get if this system was linked with the enemies I took down (am I absorbing their letters? The letters of their names?).
Great, great, great, more games where you fight with words!
Dear itch community,
I have just released my first solo game !
https://thibault-rivera.itch.io/talkingheads
This is a narrative puzzle in which you play around with four dead gentlemen's heads in a cabinet of curiosities and try to understand what happened to them. Your only goal is to answer to the title of the game : Who Took the Life of the Decapitated Gentleman once so Afraid of Death that He Tried to Cheat It (with Obvious Failure) ?

Art and animation are 100% handmade, and music features tracks from Chopin and Debussy, for a complete hommage to the late 19th century aesthetics.

It is extra short (15mn) and was made during this summer on the length of 3 months. I hope you'll enjoy it !





