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Thiago Rocha

29
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A member registered Jan 25, 2017 · View creator page →

Creator of

Recent community posts

I am sorry. I just realized the version uploaded is broken and the crafting does not seem to be working =/

Thanks for playing! Currently there are 3 ingredients to collect, mushroom, blueberry and death flower. If you combine any of these in the crafting table it should work. Let me know if you managed to do it, or maybe there is some bug happening.

Hey! Thanks for playing. It is still pretty bare bones at this point. But I will keep working on it.


The mushroom is from the Witch character from this pack.
Blueberry bush was created with a bush from the Forest Pack and a berry from Resources Pack.
The flower is from a very old character from Series 3

Thanks! I will definitely work on it to get to where I wanted initially.

I saw it. Thanks very much. Implementing right now

amazing!

Amazing! Shooting + Crouching is also something that could be useful in the future.

Amazing work! Do you plan on doing a Walk + Aim  and Walk + Shoot animation? If not I will try to piece together using the separate parts. Cheers!

Love it.

hahaha, I was testing that. Will update now.

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Thanks for playing!
I didn't actually thought about that. But the biggest ball you can make will give you 316 points. I need to figure out what is optimal strategy to make most points.

PS: the rectangle is 627x1056, and the points is based on the radius, but it only starts counting after 20.

It is a fun idea. I just wish the controls were a bit more polished and intuitive. I could not pass the first sand trap.

Your assets look pretty cool. Will definitely use them on my next project.

Accessibility feedback: the dark red is hard to read against the black background, especially in the bullet point titles smaller font. 

Amazing asset! It would facilitate and speed up the implementation process if you had them in a single sprite sheet with same size frames. Or at least all the frames being same size, 64x64 for instance.

I suck at this game. But is very well done!

Interessante! A animação to texto poderia ser mais rápida.

Interessante! A animação to texto poderia ser mais rápida.

I really liked the concept, however is does not adheres to the jam theme very much. 

It would be easier if the UI was on top or bottom and upgrades could be accessed through shortcuts. A less punishing difficulty curve would be nice too. Great job anyway!

Nicely done! First game in the jam so far that I felt compelled to finish.

The city looks nice. But I would prefer if the character spawned next to car when swapping.

I don't know if is a bug or just incomplete implementation, but I finished just by intimidating everyone. Let's see if you can finish it after the jam ends. 

Thanks for playing! Yeah, I need to implement a full gameplay loop. Thanks for the bug report.

Yes. Hold R. You can check controls by pressing ESC.

Neat little game! I missed a stronger feedback when the enemy is hit and the coin could pop up more in the chaos.

I understand that pixel art fonts have more size contraints, but the UI is too big overall an could use some usability pass. For instance some HUD elements could be closer together so the player can look just at one point to check status.

That is awesome!

Just finish the game during my lunch break. It was delicious!