Amazing asset! It would facilitate and speed up the implementation process if you had them in a single sprite sheet with same size frames. Or at least all the frames being same size, 64x64 for instance.
Thiago Rocha
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A member registered Jan 25, 2017 · View creator page →
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Game developed for Kenney Jam 2023. Unfortunately is not finished.
Platformer
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A simple generator to help visualize different values when creating noise textures.
Run in browser
Recent community posts
The Bullet Hopper (Jam Version) jam comments · Posted in The Bullet Hopper (Jam Version) jam comments
Intergalactic Mineral Extraction comments · Replied to Daruma in Intergalactic Mineral Extraction comments
Intergalactic Mineral Extraction comments · Replied to SugarVoid in Intergalactic Mineral Extraction comments
Neat little game! I missed a stronger feedback when the enemy is hit and the coin could pop up more in the chaos.
I understand that pixel art fonts have more size contraints, but the UI is too big overall an could use some usability pass. For instance some HUD elements could be closer together so the player can look just at one point to check status.

