Absolutely love it so far. Obviously there's a lot of polish to be done to improve the "fluidity" of the game when it comes to character and enemy movement, attack timings and indicators, and healing, but there's so much raw potential here and it's amazing. A couple things I noticed:
Archer's orbs seem to have no collision with walls, unsure if it's intentional but if so I feel it could use an explanation and indication, so that you aren't mysteriously taking damage when behind cover.
In the Ignqio and Orck fight, I find them consistently teleporting to this one spot on the side of the arena, and during one of my encounters Orck got stuck behind the invisible barrier. I couldn't shoot him but my sword's afterimage from the shop upgrade let me still damage him so I wasn't necessarily softlocked, but if you didn't get that upgrade you would be since the SMG shots don't go through that barrier.
However, I fully understand how early into development this game is and I went in with the expectation of rough edges and the occasional bug, and I'm beyond excited to hear how this game improves over time.l