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Max Johnson

A member registered Jun 08, 2020 · View creator page →

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This is a hack for Tabletop fantasy RPGs with rules for skill based (D&D, etc) or Dungeon World systems.

Do you long for compact side-quests that do not derail or take up the whole session, but still have interesting and impactful outcomes?

This module streamlines goal-oriented side-quests into a 15 minute resolution, while still making room for in-character roleplay and interesting consequences.

Check it out! Pay what you want.

(2 edits)

It's rare I comment, so when I say this is worth your time and money, I mean it. For me, this was essentially a dark space/fantasy focused version of what I really wanted the game "Fiasco" to be.

Super short summary: Played with 2x others via zoom and shared google doc. Used tarot cards and played spooky jupiter sounds via youtube. Broke time and space in under 2 hours of AP. 11/10. Will horribly maim and discororate explorers again.

Why so good?

  • Barrier to entry is really low. Deck of cards, booklet, and journal.
  • Rules are concise, unintimidating, and don't intrude on gameplay.
  • Playtime is (probably) between 1-3 hours. On par with watching a long movie with popcorn break.
  • The mechanics and prompts try to keep things moving and on-theme.
  • The mechanics and prompts are juuust open ended enough to allow creativity without the paralyzing "sandbox" effect of having to improvise every single thing ever.
  • Drawing cards and adding the "disaster" decks as you play add a satisfying tactile tension.

Other thoughts...

Not sure how much replay value solo. At least a few plays.
You gotta want to see bad things happen to get the most out of this.
Our session reminded me of the movie "Prometheus" but with less stupid and more oppressive pseudo-science space religion.