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TheWorldOfCM

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A member registered Apr 23, 2018 · View creator page →

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Deserve the love it gets ❤️🙏

Guys do NOT use the ESC button. Someone reported to me that there's an ERROR.

You can download and play it now. THANK YOU.

THANK YOU, to you as well. 

Currently in development. Wait until the deadline.

This is a sample LeTBS in a game. 

That is just a suggestion to think about. We both know that music play a big part in setting the mood and atmosphere of a story or world. A sad melodramatic and subtle background music is nice for a sad scene. I know you know it. Good luck on improving the game and looking forward to try your future projects. 

The Last Will

Developed/Created by Nasran Salleh

Reviewed by Carl Marajay (TheWorldOfCM)

***

"A short story interactive visual novel game that touches my heart, from the reality of life." ~ cm

***

~Review~

The Last Will is a game that focuses on the effectiveness of storytelling and storywriting in an interactive medium. It is more of a visual novel to me, and I think it has its own charm. It gave me an honest chill from inside that reminded me of being human, an emotional feeling. I love the flow of the story, the pacing is good. I love that the dev. tried to introduce the characters in a bits of ways. It wasn't slow and that's what I like about it.
 
The music is just right for the scenes. The dev. knows what he is doing. The twinkling guide is good because it does not waste the player's time finding where to go next. Yes it is a linear narrative, but it gives more advantage in telling a heartwarming and sad story effectively, atleast for me. It kind of a chill, good story game that can be played in a short playthrough, just to get away from life, yet the game is about life...ironic.

To the dev. Nasran, I'm happy for you. I knew that you have potential to be a good game dev./storyteller and it shows in this game. The story is not that unique but it's true, it is real. I hope you improve it more specially the graphics part. It can be done. Maybe add more backstories aside from the park scene?...to really make the characters grow to the player. I was emmersed playing it though. The topic is somewhat familiar to my life years ago, that is the reason why the game can bring emotional triggers to the player, most players can relate to it. Players who has the same situation in life can connect to the game, and that is a plus. Connection between players and a game is best done in a story driven and character driven games, because once in our lives we are that character, we felt the pain and sadness or happiness if positivity can be found. All in all, I love this short playthrough about life. Continue making more story games or visual novels. Thank you and congrats! Thumbs Up for me.

p.s. Thanks for the ending credit. My English is still improving... :p

~cm ☕

Exorcist's Path

Developed/Created by Jennifer Barrios Tettay

Reviewed by Carl Marajay (theWorldOfCM)

***

"Not your usual character classes, and the effort creating this game from mapping to battles can't be ignored." ~ cm

***

~Review~

I've been playing RPG's a lot for years and I am so familiar and kind of tired seeing classes with Swordsman, Hunter, Cleric, Assassin (and so on) in games. Gladly Exorcist's Path is different and kind of refreshing for me. I like the name with the job classes in the characters at the start of the game, as I said, refreshing or new to me.

The intro music while doing some rituals is right and fits the scene. There's a background music in the later part of the game where it kind of a bit distracting and it doesn't fit the atmosphere of the game. The vocals singing while talking to the ghost lady distracted me from feeling the right emotion in the scene with the two main characters, the spirit shaman, and the ghost lady. 
The vocal background music takes away the right feeling in that scene, for me. I like the intro battle, to make the player introduce the battle gameplay at the start of the playthrough. The plot is not that unique but still the entire story is something refreshing for me, so that's good. I like the changing of music at the house scene. I like the sound effects like the one in the blacksmith.

I like the face assets of the characters, not the usual ones. Some has faces, some has bust, not consistent but still, good job. The mapping is well done and has a lot of effort put into it. It shows. I know it can still improve more in future updates. I also love the tilesets. Well done. The Menu is simple yet organize. 

The game is a balance between good battle gameplay and good story and characters. The dev. puts a lot of effort in the battle from HUD's, skills, sprites, weather effects and more. Well done.

All in all, the game deserves an applause for the great effort put into it, for making it not the same RPG's out there. Honestly, the game is way better when it comes to graphics, story, characters, so on...than those commercial RPG Makers on STEAM. This is atleast for me, looks like a commercial game in its earlier versions. If the dev. will still continue to improve it, and I hope she will, it can sell commercially, specially for die hard RPG maker fans and RPG fans out there who wants to try and play something new, something fresh from the usual same old classes and stories.

To the dev. Jennifer, I'm happy for you. I always knew that you can make great looking and playing games. For an RPG Maker game, this is a commercial quality for me, but please improve it more. Improve the maps, characters, dialogues, if side-view is the final battle style, then I think it's enough for me. Just improve it to its best possible quality. Just giving an idea though, you can also make those 4 characters at the start of the game as main characters in the entire playthrough or make a new game about them and their journey, and use a Lecode Tactical Battle System (LeTBS plugin), I think it can become a great game on its own with unique job classes and skills. Just an idea for you to think about.

Anyway, great job...thank you and congrats! Thumbs Up for me.

p.s. My English is still improving... :p

~cm ☕

Aaah...I can listen to the OST all day, such a positive vibe. The art is playful yet realistic in a warm way. The story is full of life. Well done, great job. <3 ☕

Looks good. Can't wait to play and test it in the near future but for now congratulations! ☕

Congrats for finishing a demo! ☕

Page Updated! You can also download it in the main page of the game. ☕

Thank you so much for playing my game! Best of success to your channel! ☕

Thank you Cristi for playing my game! Really appreciate it. Best of success to your channel! Subd. Have a great day! ☕

I will help you make more subs. ☕

Wow for the second time, THANK YOU SO MUCH Mikey for playing one of my games again. It is such an honor and I am grateful to you for taking the time to play TVTNS. I just wish you nothing but the best in your career/hobby and to your life as well. Thank you. ☕

Thank you so much level24 for your helpful feedback. I really appreciate it. I will take note of these. Have a great day and advance happy new year! ☕

(1 edit)

The Village That Never Sleeps | Indie Game Review | Darren Plays Video Games

Please subscribe to his channel Darren Plays Video Games

Thank you so much Gmx0 for taking the time to play my game. I really appreciate that you gave it a try. Yes I'm not a native English speaker but I know that's not an excuse to not improve in this language. I will improve as a developer overall and will do my best again next time. Again I'm glad and I'm happy that you gave it a rating of 4 considering that there are a lot of things to improve. I will keep on improving. Thank you and have a great day! ☕

Well designed and presented game. I'm impressed. ☕

Very useful and simply amazing. I hope you have a standalone application (exe) for this. ☕

(1 edit)

Thank you so much Pixality for giving the time to play my game. I'm happy that you played more than one of my games. I'm grateful that you enjoyed it. Have a great day. ☕

IMPORTANT ANNOUNCEMENT (PLEASE READ)

Delete the old file if you guys already downloaded it. I checked the first download file yesterday and my anti-virus detected an infected file which is a music file that I got from my old laptop. So I made a decision to hide the download button because I can't change/edit it due to the ongoing contest. This may cause me disqualification to my entry but I rather be disqualified than put any harm to someone's computer. I hope you understand my decision. Anyway, if you still want to play the game, I made a new download link. Just visit the game page. Thank you...and whoever wins deserves it. ☕

Well done. The visual fits the game so well. Good job. ☕

Refreshing and enjoyable. I like it. Good job. ☕

Well done graphics. Beautiful ☕

(6 edits)

This is the better and improved version of the game.

Download it HERE.

  • Added Face images to all characters.
  • Improved some dialogues.
  • Fix some bugs.
  • Fix some grammar errors.
  • Add an edited Title screen.
  • Add some music.

*I can't update the game yet because of the ongoing IGMC 2018.

c(m)~

Congrats for the 2nd place! c(m)~

Great job! And congrats! c(m)~

Thank you so much MikeyBlighe for playing The Firefly! I really appreciate it. I subscribed and followed you. I will improve the game in the future. Best of success to your channel. Again thank you! c(m)~

Back To The Overworld

A Game by Jennifer Barrios Tettay

Review by Carl Marajay

..........

Good Points:

-The player seeing the Title Screen has a sneak peak of some of the characters of the game which will create interest towards the player. "Who are these characters? I need to find out!"

-I like the new placement and format of the Title menu, not the usual centered box title menu. You put a shutdown which is good for easy exit when fullscreen mode.

-I like the Intro, good job. The fog blends well with the background image plus the relaxing guitar, I can also hear a violin? It felt like some war or battle has ended. Sometimes it felt like an ending scene already.
cool, well done.

-The font is also readable.

-I like your wordings and the choice of music.

-The scene of Draco and Despoina with the background music of a woman singing kind of sets the mood and interest of the player even more.

-Changing of the text size really helps to make the player focus and felt like the player is really visualizing in his head the right emotion and emphasis of some words. Good job.

-Watching and reading the intro felt like some huge event has ended and a new beginning has come. The sun is setting and hiding between the rocky mountains. Felt mellow and peaceful. Good job.

-I like the classes of each characters. Not the usual classes in videogames. Interesting choices. Good job.

-I like the sprites at the battle. Very cute and chibi and not the usual RM chibi sprites which is refreshing for me to see.

-While in battle, I like that you did not clutter the screen with unnecesarry HUDs. Not overwhelming at all. Good job.

-I like that you teach the player one step at a time like the sleeping effect, to avoid overwhelming the player. Good job.

-The character faces and portraits are beautiful.

-I like the conversations between characters. Felt real. Good job.

-I like that you put a kind of treasure that player won't expect it to be always a treasure chest but it can also be a trap chest. Good job on that.

-Esmeralda is hot mamacita lol.

-The convos were funny lol.

-I like the animation effects scene. I felt like playing a 2D and 3D game at the same time lol.

-Ahhh...I like the scene at the lake and the BGM fits well, very soothing and calming. Good job.

-I like what you did in the town, very refreshing for an RM game. I do like the guitar BGM with birds chirping at the town. Very relaxing. Fits for a resting area. Good job.

-At the Crypt, the atmosphere and BGM blends well. You have given it an identity. Good job.

-You gave each character an identity too. Good job.

-Good job in adding a variety of mini games.

-You introduced and connect the tutorials to the story which is smart. Good job.

-I like the decision based through paths. Felt dynamic and non-linear. Good job.

-I like the dialogue choices too. The player will really think. Some were obvious though like 95% of the right choice is to spare the priestess' life, the other choice is I think just to give the player another path for experimentation and what if I did this 5% choice? but still good job.

-I like the icons, well presented. Good job.

-I like that in every area, you change the BGM and the atmosphere in result, it gives each its own identity. Good job.

-At the Cave, I like the mini game of Belrios. I like the variety of mini games. Good job.

-I like some background images too like the blue cave.

-I like the timed attack in the battle though easy (I realized I change the difficulty at 50% in the settings). Good job.

-Gorgeous character sprites and portraits.

-NPCs are interesting too. They each have different introductions. Good job.

-I like that you put tutorials as book items for the player to scan anytime. Good job.

-Playing it more than an hour and no errors at all. Good job.

..........

To Improve:

-The Title Screen Image has some inconsistent graphic design. The castle does not fit well with the character images. Kind of out of place. You can still improve the title Screen.

-The Title BGM felt like I was in a cowboyish country feel. Maybe because of the opening intro sound. That's just me. But as I listened to the most part of the music, it kind of giving me a happy feel and a battle sound.

-I'm not sure but I think ... is the correct one and not .. - add one dot (.) I'm not sure.
I'm talking about the sentences in your intro.

-I suggest you put an option whether to skip intro or not specially if it's a dialogue intro. For old players who wants to revisit the game and doesn't want to go through the intro again.

-The dialogue scene where Jackie introduces himself, I hope you change the BGM temporarily. With Jackie's dialogue, it does not fit the mellow dramatic BGM playing while he wants to slay some enemies. Maybe change the BGM to a medium fast sound or something that the player will remind them of Jackie's personality because of the music. First impression matters.

-The character introductions of Jackie, Liless, and Vrazhar does not fit well with the BGM. The character's dialogues were kind of jolly while the BGM playing is mellow and peaceful.

-The intro of "Eye" like the other characters does not fit with the BGM. The dialogues of Liless and Eye felt mellow which is I think wrong because the BGM should have been some upbeat or alive music. It really destroys the focus and connection of the scene to the right emotion and expression.

-The word 'Notification' in Draco's dialogue kind of out of place for me. Reminds me of social media. Maybe it's just me but I hope you can replace it and find a much better word that fits the world structure of the game.

-"Both girls playfully giggling, apparently having fun." excerpt from the game while a mellow peaceful dramatic BGM is playing. Does not blend well.

-At the forest...I hope you put a nature SE like a hush wind and some birds chirping. It adds to the atmosphere and believability of the game's area. For me the BGM at the forest/woods does not fit with the map. That's just me.

-The BGM really distracts me from feeling the right dialogues of the characters. I don't know but the BGM at the forest is too fast that instead of reading and visualizing the character dialogues, the BGM gets into my head. Maybe a less slower BGM will do.

-At the battle, add a choice box at the end of the tutorial to either repeat the tutorial or continue the battle. Some players may accidentally press the key without reading some instructions. It is better to have an option for the player to read it again or put an item at the game's inventory for the tutorials, maybe a note?

-The BGM while adventuring is distracting and does not fit with the character conversation. The conversations were great but the BGM kind of removes that right feeling. The BGM became a distraction instead of complementing the dialogues of each characters. Maybe it's just me and my personal taste.

-The Background does not fit with the character portraits/faces but I know you intended it that way. It has some charm but I suggest you choose a little cartoonish background but still 3D looking one. I felt like the characters were cut-out and pasted lol but I know you decided it that way so no issue really. Just want to point that out.

-The BGM felt repetitive, no variation, speed change, or change in the scene's personality. Yep I'm also guilty of this one lol.

-The lake scene with the mysterious girl kind of short? I hope you add more!

-Naming the town a "ghost town" while having a relaxing BGM may not fit the theme of the area.

-"Pizza" and "Cola" in this kind of game world may be funny but it may also destroy the immersion of the game. I suggest you rename a pizza to something that fits the game world. Names like "Kabara" or "Pizzari"...just comes to mind.

-At Liless' Status menu, there's a mispelling of the correct word "COUNTLESS" with "T".

-The mini game at the Crypt is good but I suggest you put their faces instead of card images. It will connect to the narrative well.

-The wordings "Delete", "Game Over", and "Notification" kind of destroy the immersion of the world. You put an interesting characters but you gave them some words that does not fit their world.

-The main quest of gathering your allies and let them return home felt uninspiring for me. Maybe give them a random freewill? I mean some allies will return and some stays and give reasons why.

-The allies' dialogues were repetitive and just the same. Make them personal and unique too just like the party characters. Add some dialogues.

-Some dialogues were funny but immersion breaking like the alchemist's dialogue "wrong game."

-The game has no measurement how many allies were there. I suggest put an indication of your goal. Put the ammount of allies to be rescued so that players will know how much are still left.

-At the half of the playthrough, I have no idea where to go or how many allies were left. I felt looping into areas without any clear path and no indication whatsoever.

..........

Final Thoughts:

I love the game, very refreshing from the usual RM game that I've played. No errors for more than an hour of playing. The party characters and NPCs has unique charms on its own. The MCs has different identities and uniqueness. I love the dialogues though there were some small issues (personal taste), I still enjoy the game. The battle system though the usual side view, you added some changes which I appreciate. No dull moments but I kind of lost in some areas without any clear path to take. For a game jam, this is well done. I love to see this game improved even more and released as a commercial one. Great job!

Thank You for the chance to play your game. Best of success!

c(m)~

Back To The Overworld

A Game by Jennifer Barrios Tettay

Review by Carl Marajay

..........

Good Points:

-The player seeing the Title Screen has a sneak peak of some of the characters of the game which will create interest towards the player. "Who are these characters? I need to find out!"

-I like the new placement and format of the Title menu, not the usual centered box title menu. You put a shutdown which is good for easy exit when fullscreen mode.

-I like the Intro, good job. The fog blends well with the background image plus the relaxing guitar, I can also hear a violin? It felt like some war or battle has ended. Sometimes it felt like an ending scene already.
cool, well done.

-The font is also readable.

-I like your wordings and the choice of music.

-The scene of Draco and Despoina with the background music of a woman singing kind of sets the mood and interest of the player even more.

-Changing of the text size really helps to make the player focus and felt like the player is really visualizing in his head the right emotion and emphasis of some words. Good job.

-Watching and reading the intro felt like some huge event has ended and a new beginning has come. The sun is setting and hiding between the rocky mountains. Felt mellow and peaceful. Good job.

-I like the classes of each characters. Not the usual classes in videogames. Interesting choices. Good job.

-I like the sprites at the battle. Very cute and chibi and not the usual RM chibi sprites which is refreshing for me to see.

-While in battle, I like that you did not clutter the screen with unnecesarry HUDs. Not overwhelming at all. Good job.

-I like that you teach the player one step at a time like the sleeping effect, to avoid overwhelming the player. Good job.

-The character faces and portraits are beautiful.

-I like the conversations between characters. Felt real. Good job.

-I like that you put a kind of treasure that player won't expect it to be always a treasure chest but it can also be a trap chest. Good job on that.

-Esmeralda is hot mamacita lol.

-The convos were funny lol.

-I like the animation effects scene. I felt like playing a 2D and 3D game at the same time lol.

-Ahhh...I like the scene at the lake and the BGM fits well, very soothing and calming. Good job.

-I like what you did in the town, very refreshing for an RM game. I do like the guitar BGM with birds chirping at the town. Very relaxing. Fits for a resting area. Good job.

-At the Crypt, the atmosphere and BGM blends well. You have given it an identity. Good job.

-You gave each character an identity too. Good job.

-Good job in adding a variety of mini games.

-You introduced and connect the tutorials to the story which is smart. Good job.

-I like the decision based through paths. Felt dynamic and non-linear. Good job.

-I like the dialogue choices too. The player will really think. Some were obvious though like 95% of the right choice is to spare the priestess' life, the other choice is I think just to give the player another path for experimentation and what if I did this 5% choice? but still good job.

-I like the icons, well presented. Good job.

-I like that in every area, you change the BGM and the atmosphere in result, it gives each its own identity. Good job.

-At the Cave, I like the mini game of Belrios. I like the variety of mini games. Good job.

-I like some background images too like the blue cave.

-I like the timed attack in the battle though easy (I realized I change the difficulty at 50% in the settings). Good job.

-Gorgeous character sprites and portraits.

-NPCs are interesting too. They each have different introductions. Good job.

-I like that you put tutorials as book items for the player to scan anytime. Good job.

-Playing it more than an hour and no errors at all. Good job.

..........

To Improve:

-The Title Screen Image has some inconsistent graphic design. The castle does not fit well with the character images. Kind of out of place. You can still improve the title Screen.

-The Title BGM felt like I was in a cowboyish country feel. Maybe because of the opening intro sound. That's just me. But as I listened to the most part of the music, it kind of giving me a happy feel and a battle sound.

-I'm not sure but I think ... is the correct one and not .. - add one dot (.) I'm not sure.
I'm talking about the sentences in your intro.

-I suggest you put an option whether to skip intro or not specially if it's a dialogue intro. For old players who wants to revisit the game and doesn't want to go through the intro again.

-The dialogue scene where Jackie introduces himself, I hope you change the BGM temporarily. With Jackie's dialogue, it does not fit the mellow dramatic BGM playing while he wants to slay some enemies. Maybe change the BGM to a medium fast sound or something that the player will remind them of Jackie's personality because of the music. First impression matters.

-The character introductions of Jackie, Liless, and Vrazhar does not fit well with the BGM. The character's dialogues were kind of jolly while the BGM playing is mellow and peaceful.

-The intro of "Eye" like the other characters does not fit with the BGM. The dialogues of Liless and Eye felt mellow which is I think wrong because the BGM should have been some upbeat or alive music. It really destroys the focus and connection of the scene to the right emotion and expression.

-The word 'Notification' in Draco's dialogue kind of out of place for me. Reminds me of social media. Maybe it's just me but I hope you can replace it and find a much better word that fits the world structure of the game.

-"Both girls playfully giggling, apparently having fun." excerpt from the game while a mellow peaceful dramatic BGM is playing. Does not blend well.

-At the forest...I hope you put a nature SE like a hush wind and some birds chirping. It adds to the atmosphere and believability of the game's area. For me the BGM at the forest/woods does not fit with the map. That's just me.

-The BGM really distracts me from feeling the right dialogues of the characters. I don't know but the BGM at the forest is too fast that instead of reading and visualizing the character dialogues, the BGM gets into my head. Maybe a less slower BGM will do.

-At the battle, add a choice box at the end of the tutorial to either repeat the tutorial or continue the battle. Some players may accidentally press the key without reading some instructions. It is better to have an option for the player to read it again or put an item at the game's inventory for the tutorials, maybe a note?

-The BGM while adventuring is distracting and does not fit with the character conversation. The conversations were great but the BGM kind of removes that right feeling. The BGM became a distraction instead of complementing the dialogues of each characters. Maybe it's just me and my personal taste.

-The Background does not fit with the character portraits/faces but I know you intended it that way. It has some charm but I suggest you choose a little cartoonish background but still 3D looking one. I felt like the characters were cut-out and pasted lol but I know you decided it that way so no issue really. Just want to point that out.

-The BGM felt repetitive, no variation, speed change, or change in the scene's personality. Yep I'm also guilty of this one lol.

-The lake scene with the mysterious girl kind of short? I hope you add more!

-Naming the town a "ghost town" while having a relaxing BGM may not fit the theme of the area.

-"Pizza" and "Cola" in this kind of game world may be funny but it may also destroy the immersion of the game. I suggest you rename a pizza to something that fits the game world. Names like "Kabara" or "Pizzari"...just comes to mind.

-At Liless' Status menu, there's a mispelling of the correct word "COUNTLESS" with "T".

-The mini game at the Crypt is good but I suggest you put their faces instead of card images. It will connect to the narrative well.

-The wordings "Delete", "Game Over", and "Notification" kind of destroy the immersion of the world. You put an interesting characters but you gave them some words that does not fit their world.

-The main quest of gathering your allies and let them return home felt uninspiring for me. Maybe give them a random freewill? I mean some allies will return and some stays and give reasons why.

-The allies' dialogues were repetitive and just the same. Make them personal and unique too just like the party characters. Add some dialogues.

-Some dialogues were funny but immersion breaking like the alchemist's dialogue "wrong game."

-The game has no measurement how many allies were there. I suggest put an indication of your goal. Put the ammount of allies to be rescued so that players will know how much are still left.

-At the half of the playthrough, I have no idea where to go or how many allies were left. I felt looping into areas without any clear path and no indication whatsoever.

..........

Final Thoughts:

I love the game, very refreshing from the usual RM game that I've played. No errors for more than an hour of playing. The party characters and NPCs has unique charms on its own. The MCs has different identities and uniqueness. I love the dialogues though there were some small issues (personal taste), I still enjoy the game. The battle system though the usual side view, you added some changes which I appreciate. No dull moments but I kind of lost in some areas without any clear path to take. For a game jam, this is well done. I love to see this game improved even more and released as a commercial one. Great job!

Thank You for the chance to play your game. Best of success!

c(m)~

Thank you so much for doing a let's play! subscribed. Yes I made the game without any plan, just right into the moment. Again thank you!

Thank You so much for playing my game! 

POOOOOOOORRRRRN!!! xD

Thankz :D

Thank you Jennifer! :) c(_)~

Zezezezezez thankz man for your zupport! xD