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thewizardplusplus

9
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A member registered Jan 31, 2014 · View creator page →

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Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The game field is represented by the player ship, targets, and black and white holes. The player can control the position of his ship and produce the energy pulses. The targets and black and white holes appear at a random location and have a limited lifetime. The black and white holes have gravitational effects on the energy pulses of the player (but not on the player ship). The game goal is to hit as many of the targets as possible with the energy pulses.

See details on its page: https://thewizardplusplus.itch.io/gravity-duel

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The game field is represented by the player ship, targets, and black and white holes. The player can control the position of his ship and produce the energy pulses. The targets and black and white holes appear at a random location and have a limited lifetime. The black and white holes have gravitational effects on the energy pulses of the player (but not on the player ship). The game goal is to hit as many of the targets as possible with the energy pulses.

See details on its page: https://thewizardplusplus.itch.io/gravity-duel

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The blue plot displays a random analog signal. The light green plot displays the signal derived from the digital signal (see below) by passing it through an RC circuit.

The digital signal is generated by the user: when the mouse button is pressed, the signal level becomes logical high, when the mouse button is released, the signal level becomes logical low.

The goal of the game is to replicate the shape of the blue plot by the light green plot as close as possible.

See details on its page: https://thewizardplusplus.itch.io/pwm-simulator

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The blue plot displays a random analog signal. The light green plot displays the signal derived from the digital signal (see below) by passing it through an RC circuit.

The digital signal is generated by the user: when the mouse button is pressed, the signal level becomes logical high, when the mouse button is released, the signal level becomes logical low.

The goal of the game is to replicate the shape of the blue plot by the light green plot as close as possible.

See details on its page: https://thewizardplusplus.itch.io/pwm-simulator

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

There is a set of paired connected stones on the game field. The player's task is to untangle them and place them in the hole at the bottom of the screen.

See details on its page: https://thewizardplusplus.itch.io/tangled-stones

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

There is a set of paired connected stones on the game field. The player's task is to untangle them and place them in the hole at the bottom of the screen.

See details on its page: https://thewizardplusplus.itch.io/tangled-stones

Thank you very much for your feedback!

Yes, I plan to add a short tutorial on the Game of Life to the final version. I think I can explain the rules with a few animated illustrations.

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The game field is represented by a set of blue cells. Above them, there is the second layer of green cells. The player can control this group — move, rotate, and put it with the blue cells (only on the free spaces). After merging, the cells evolve according to the rules of the “Life” game for one generation, then new green cells are created. The player’s goal is to minimize the amount of blue cells.

See details on its page: https://thewizardplusplus.itch.io/biohazard

Here is a technical demo of my open-source game. It lacks a menu and any settings, and the graphics are highly sketchy. My main goal was to test the idea of the gameplay.

Summary:

The game field is represented by a set of blue cells. Above them, there is the second layer of green cells. The player can control this group — move, rotate, and put it with the blue cells (only on the free spaces). After merging, the cells evolve according to the rules of the “Life” game for one generation, then new green cells are created. The player’s goal is to minimize the amount of blue cells.

See details on its page: https://thewizardplusplus.itch.io/biohazard