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TheWaterbender

7
Posts
A member registered May 17, 2025

Recent community posts

I am encountering the “shift bug” again on a new save. When triggering a grunt battle, my movement got stopped while not being finished, and the shift remains forever after that. I tried being defeated to see if that would solve it by placing me at a given location, but it looks like it just puts me back after my last battle (or soft reset, not sure because I saved). This bug is also keeping me from triggering some dialogs, like the special trainer hidden in the woods before the pontoon that I am unable to talk to.

Hi there. I’ve been stuck for the past week and a half, despite uninstalling and reinstalling. Today, I decided to do a full thorough sweep, and found a dedicated folder in C:\Users<user>\AppData\Local. I deleted it and installed the game again, and I was able to start a new game without fatal error. Hope this helps!

Pro tip: as the game is in development, I would avoid getting too attached to any save file as they may get corrupted or unrecognized in newer versions.

Hello,

I can't play the game at all anymore. I tried removing everything including save files, uninstalling and reinstalling, but I get an error when clicking on "New Game".

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 439] 
Pure virtual function being called
0x00007ff8399e59e4 VCRUNTIME140.dll!UnknownFunction []
0x00007ff7d4c5ad15 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d4c5b195 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d4991c10 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d495b232 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d2433feb PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d240fb67 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d2412aa3 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d241741e PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d240c0b3 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d242a6c6 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d24126f0 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d248f444 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d25b1677 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff7d25aedf1 PokemonEmerald-Win64-Shipping.exe!UnknownFunction []
0x00007ff83f4ee8d7 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #1

Is there something incompatible on my side ?

Hello,
Still getting fatal errors at the same moment as last weekend, after defeating a magma grunt below the tent.

Let me know if you need something like my save or some other info to debug.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 949] 
Rendering thread exception:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000021faed00000
0x00007ff7cb016a82 PokemonEmerald.exe!GetLocalFogVolumeSortingData() []
0x00007ff7cb02baba PokemonEmerald.exe!RenderLocalHeightFog() []
0x00007ff7cabf02dc PokemonEmerald.exe!FDeferredShadingSceneRenderer::Render() []
0x00007ff7cb87499c PokemonEmerald.exe!FSceneRenderer::RenderThreadEnd() []
0x00007ff7cb831347 PokemonEmerald.exe!`TPersistentStructuredBuffer<UE::HLSL::FCellBlockData>::ValidateGPUData<`FSceneCullingBuilder::UploadToGPU'::`33'::<lambda_1> >'::`12'::<lambda_1>::operator()() []
0x00007ff7cb8599c5 PokemonEmerald.exe!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int * __ptr64>::ExecuteIfSafe() []
0x00007ff7c7d20777 PokemonEmerald.exe!FNamedTaskThread::ProcessTasksNamedThread() []
0x00007ff7c7d20d6e PokemonEmerald.exe!FNamedTaskThread::ProcessTasksUntilQuit() []
0x00007ff7cc1b7a4a PokemonEmerald.exe!RenderingThreadMain() []
0x00007ff7cc1be499 PokemonEmerald.exe!FRenderingThread::Run() []
0x00007ff7c82d1dc2 PokemonEmerald.exe!FRunnableThreadWin::Run() []
0x00007ff7c82c5817 PokemonEmerald.exe!FRunnableThreadWin::GuardedRun() []
0x00007ff83f4ee8d7 KERNEL32.DLL!UnknownFunction []
(1 edit)

Bug report.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocBinned2.cpp] [Line: 1438] 
FMallocBinned2 Attempt to realloc an unrecognized block 000001FA7F1A0000   canary == 0x0 != 0xe3
Crash in runnable thread RHISubmissionThread

This was after a battle and I get errors consistently with this one for some reason.


Restarted the game, and at some point, when just strolling around:

Assertion failed: Item.NameAndInfo.GetFlag(EStatMetaFlags::DummyAlwaysOne) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Stats\StatsData.cpp] [Line: 831] 
0x00007ff695970d79 PokemonEmerald.exe!FStatsThreadState::AddToHistoryAndEmpty() []
0x00007ff6959a9e22 PokemonEmerald.exe!FStatsThread::Process() []
0x00007ff6959c2472 PokemonEmerald.exe!FStatsThread::StatMessage() []
0x00007ff6957290bb PokemonEmerald.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() []
0x00007ff6956d455f PokemonEmerald.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() []
0x00007ff6954b7c9e PokemonEmerald.exe!LowLevelTasks::FTask::ExecuteTask() []
0x00007ff6954b7a17 PokemonEmerald.exe!LowLevelTasks::FScheduler::ExecuteTask() []
0x00007ff69549ac02 PokemonEmerald.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() []
0x00007ff6954dced2 PokemonEmerald.exe!LowLevelTasks::FScheduler::WorkerMain() []
0x00007ff6954a75a0 PokemonEmerald.exe!UE::CompressedBuffer::Private::FHeader::CalculateCrc32() []
0x00007ff69567fdf3 PokemonEmerald.exe!FThreadImpl::Run() []
0x00007ff695a818b2 PokemonEmerald.exe!FRunnableThreadWin::Run() []
0x00007ff695a75307 PokemonEmerald.exe!FRunnableThreadWin::GuardedRun() []
0x00007ffad656e8d7 KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Foreground Worker #1

This one feels a bit aggressive but oh well

Bug report: Not sure if it is display or actual typing, but my Swablu is Normal/Fighting type 

Hi there,

First off, the game seems really great. Looking forward to seeing it in its full extent! The graphics are also really good looking, the artistic choice definitely seems like the right one.

Now for the bug reports:
- The move "Bounce" is bugged. I tried it a few times with Combusken, but the second turn doesn't trigger and soft locks the game
- Not sure how it happens because I only notice it afterward but my avatar sometimes gets "partially shifted". Meaning that the sprite appears to be slightly moved horizontally or vertically compared to the position it is supposed to be at. 

Other than that, I only got the usual soft locks reported by a lot of people every now and then during battles.

Thanks for the demo!