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Hello,
Still getting fatal errors at the same moment as last weekend, after defeating a magma grunt below the tent.

Let me know if you need something like my save or some other info to debug.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 949] 
Rendering thread exception:
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000021faed00000
0x00007ff7cb016a82 PokemonEmerald.exe!GetLocalFogVolumeSortingData() []
0x00007ff7cb02baba PokemonEmerald.exe!RenderLocalHeightFog() []
0x00007ff7cabf02dc PokemonEmerald.exe!FDeferredShadingSceneRenderer::Render() []
0x00007ff7cb87499c PokemonEmerald.exe!FSceneRenderer::RenderThreadEnd() []
0x00007ff7cb831347 PokemonEmerald.exe!`TPersistentStructuredBuffer<UE::HLSL::FCellBlockData>::ValidateGPUData<`FSceneCullingBuilder::UploadToGPU'::`33'::<lambda_1> >'::`12'::<lambda_1>::operator()() []
0x00007ff7cb8599c5 PokemonEmerald.exe!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int * __ptr64>::ExecuteIfSafe() []
0x00007ff7c7d20777 PokemonEmerald.exe!FNamedTaskThread::ProcessTasksNamedThread() []
0x00007ff7c7d20d6e PokemonEmerald.exe!FNamedTaskThread::ProcessTasksUntilQuit() []
0x00007ff7cc1b7a4a PokemonEmerald.exe!RenderingThreadMain() []
0x00007ff7cc1be499 PokemonEmerald.exe!FRenderingThread::Run() []
0x00007ff7c82d1dc2 PokemonEmerald.exe!FRunnableThreadWin::Run() []
0x00007ff7c82c5817 PokemonEmerald.exe!FRunnableThreadWin::GuardedRun() []
0x00007ff83f4ee8d7 KERNEL32.DLL!UnknownFunction []