Like a puzzle Game, interesting!
The Vedect
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It was a lot laggy, don't know if it's because of PyGame, but the style and the ambience gave me chills. Unfortunately I was only able to do Level 2, because Level 1 maybe doesn't work [Or maybe I am dumb, I don't know, I even tried to analyze the white noise for a possible solution], and even if Level 2 I have managed to confine the blob, the game ran at 10 FPS, so it was a little bit frustrating....
But I liked the creativity and the style!
The style choice is awesome and it's very gentle at the eyes: no big deals to play for long periods of time. Sound design is good, but I would add a LITTLE bit of screenshake in order to have a better feedback of impact and changing the sound on wall hit. The ball becomes faster and I don't know if it's a design choice, but after a certain point I cannot reach anymore the ball. Also, when I lose a ball, future BALLS retain the exact speed of the previous ball, and that's a problem for the previous point. It would be a very good design choice, actually, if the ball's speed keeps getting higher, but within the limits of the speed of the paddle. It would be cool add more types of blocks with different health or some power ups like multiple BALLS or a laser that destroys an entire column, but this would be a little bit of a scope creep. Overall very good: it feels satisfying AF when the ball is over the bricks and it destroys a lot of them!
The style choice is awesome and it's very gentle at the eyes: no big deals to play for long periods of time. Yeah, the game is too hard to play, and personally I would either change the gravity to be stronger or let the pipes be more far apart, or both. Also, future pipes are harder because you cannot know if your current height will be fine to pass them: it's a question of luck. Sound design is cool, it really gives the sensation to be a very fast bird, that is so cool! Flappy Bird is little, so I don't have many more things to say. You can give it a background, a simple background: it does not need to be cluttered, because of your monocolor style choice, but it needs to be clear that it's a background and not an object of interest for the player. My personal best is 3!
The style choice is awesome and it's very gentle at the eyes: no big deals to play for long periods of time. Paddle movements fell satisfying, but personally I would remove the bounce at the borders because it can lead to lose the ball if it's arriving towards them. Some simple AI would be very cool to implement with a single player option menu, because in this way I can play even if I don't have anyone near. The sound on goal done is very loud and it could become annoying after not too much time. It could stay like this if you implement some system of score and play a softer sound on goal done. It's cool that you have paddles still retain their speed when the goal is done. Acceleration feels a little bit slow at the beginning. Personally I prefer having a longer playfield, but this is only a me thing, so don't worry! Very cool nonetheless!
I just found out what caused that BUG I mentioned a couple of weeks ago: when I press the SHIFT key to be able to create a complete line, sometimes the preview line does not appear; it seems that the absence of this preview line, changing the frame and try to create the whole line, is the cause of this BUG. I hope this is the correct cause of the BUG and I also hope to be helping to improve this fantastic program :) !
There is a problem, maybe a bug or something similar, with both of the Linux versions, that created a Segmentation Fault (Core Dump). It is a very peculiar thing: I add a new frame or clone an existing one, then I use the pencil to colour some pixels; when I need to do an entire line, I use the Shift button, but when I move my Pad (it's a portable PC) Pixelorama crashes in a Segmentation Fault (Core Dump).
I also see this Warning on the Ubuntu Terminal, but I think this is something in my PC:
WARNING: _png_warn_function: iCCP: profile 'ICC profile': 'RGB ': RGB color space not permitted on grayscale PNG
At: drivers/png/image_loader_png.cpp:71.
So, I hope this will help you to improve Pixelorama, because it is a very nice tool :)