Thanks. The reason I needed the sides separate is because I want to use them with a new n64 game engine that just came out called pyrite64, it has a special render mode that allows you to use textures up to 256x256 so i needed to split the cubemaps into the 6 sides and scale them down by 50% with imagemagick, the scaling part is easy, it was just the splitting that was going to be kind of tedious due to how many skies there are in the pack
therektafire
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A member registered Oct 02, 2018
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VimJam 5 (8 Bits to Infinity) community · Created a new topic Question about allowed types of mouse input for the mouse only challenge