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therealpaprika

10
Posts
A member registered Feb 03, 2025

Creator of

Recent community posts

Thank you for playing, glad you liked it. We used Godot :)

Pretty incredible that you made all of this in the 10 days, especially all the level design. I think this game would've been more fun if not for the power theme of the jam honestly, the cod zombies style game but with unique weapons and good movement is a great idea and the art is phenomenal but keeping the generators powered kind of gets in the way of using the fun weapons and exploring the cool map. Your writing and game style reminds me of the Arcane Kids.

I also really enjoy the concept that discovering how to make certain effects like levitate can organically lead you to be able to access more parts of the tower, in a more complete version with more time to develop there could be cool things to find in those areas like little trophies and such. In that same sort of idea I wish I could climb up stacks of enlarged books but you just slide off of them.

this is a really cool idea and it seems like there's lots to unlock but I didn't really understand how to gain progress. It also would've been really helpful to have a log of spell effects I've already discovered like Skyrim potion making, that way you can actually theorize what combining certain effects might do, the way it is now I kind of just spammed glyphs until I unlocked something.

seems neat but I couldn't find the 20A fuse to do the laser puzzle.

This game is so cool I love the mix of ps2 style graphics and the 2d sprite for the player. My favorite part was coming out on top of the dam and being able to see my spawn point below, that combined with the city in the distance makes the whole scene feel really cohesive and believable. I only have one minor complaint and that's the sound effect the big slime makes when you alert him in the tunnels, it seems like it was meant to be a jumpscare but it just hurts my ears.

really impressive amount of assets for the time frame, everything looks super clean and works really smooth.

pretty fun idea, cool visual style. I would've liked some checkpoints after killing groups of enemies.

the game looks really cool and fun but my controller doesn't work, i read the thing about closing steam but the problem is I'm using a switch pro controller which is only supported through steam on windows. I tried closing steam anyway and it didn't work still. Some kind of fix would be cool because the game really looks like fun but the keyboard controls are pretty unusable.