Really cute color palette and aesthetic, I love the way you combined the elements of the theme to a card game. I will say, I'm not sure how stress is prevented? so I was full of obstacle cards by the end, maybe a tool tip when you hover over the UI elements would be helpful. Either way, great job!
TheRealJovi
Creator of
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thank you! Im happy that the single player experience was still enjoyable! We originally planned an elaborate single player experience and even made a working version of it but we didn't find it too engaging to be honest. If we had the time we should've included that build in the game as a level or something.
Thank you so much for the comments! Fun fact, this was desined as a solo/ cooperative experience, but after a players my friend suggested it would be cool to make it pvp and we made a HARD pivoted to make the game pvp in the last 24 hours hehe.
Im glad you tried doing it solo even if we abandoned the idea!
Also we didn't consider your strategy to stack blocks in the others input line hahaha
Interesting concept I like risk reward feeling when moving towards an enemy only to retreat when the weapon changes. I can see this concept working if there was some level design that informs your decisions perhaps obtaining resources can reduce the randomness of the game. The other comment is that it would be beneficial to show the movement of all the weapons at once rather than the weapon you selected.
Aside from that awesome game and I had fun while playing it! Great job!


