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(+1)

Really cute color palette and aesthetic, I love the way you combined the elements of the theme to a card game. I will say, I'm not sure how stress is prevented? so I was full of obstacle cards by the end, maybe a tool tip when you hover over the UI elements would be helpful. Either way, great job!

(+2)

Hi, first of all thank you for trying out our game, I’m glad you enjoyed the visual style.

In case you want to give it another go, the way to reduce stress is to play Wisdom (pink) cards. Players start with one in their deck (Touch Grass) but you can collect more by completing Wisdom (pink) projects. The stress bar will always move forward at the end of a day, but having lower stress will make it move less, and thus give the player less obstacle cards over the course of a game.

The stress mechanics are gone over in the tutorial at the beginning, but I’ll admit that this isn’t the best way to get the information across. After all, who wants to reads PowerPoint slides when they want to jump into a game? I wanted a more interactive tutorial but I ran out of time and went with the slides as compromise.

Adding more tooltips for things like this is definitely a good idea.