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TheRainMan

53
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A member registered Feb 06, 2024

Recent community posts

I am kind of curious about what will happen if you have 100 percent control of someone else's body. Like I can imagine an event where that elf woman won't be able to go back to her own body because her link with it is too weak. Too bad that might not happen in the next update. Although, it would be pretty cool.

I suppose this is nice. But I feel like Ero dungeons could really use some expanding. I feel like you are just carrying over the same game to a different format. Like what's different about this? Ohhhhh! It's the same game but with cards! Like, there has to be something that makes it stand out from the other Ero games. Like, Ero wtiches? There were different kinks per level. Like smoking or getting fat. That game was at least different when it comes to standing out compared to the other "ero" games. So please, don't just make "ero hunters but with cards". It needs something else that doesn't just repeat the same thing over and over again with a different formula. 

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While it's true that Barbarians are easily one of the best when it comes to offense and having a decent health pool, I am afraid that won't do when it comes to the jellyfish. For you see, when you defeat a jellyfish with one of the jellyfish tokens active, you lose 20 health. And there are four girls. Meaning, at least, you are bound to lose at least 80 health in total. No other monster girl forces you to a grinding halt and makes you either become a tank via breeding or force you to become cautious. When it comes to me, I like the idea of dealing as much damage as possible. And that's just the bare minimum. At higher tiers, you could lose 50 health after one death. You'd think that maybe the creator would make their zapping powers stronger or stun powers last longer, but no, it had to be literal suicide bombers.  Keep in mind that a barbarian at level 50 health is 162 at most. So, at lower levels, you are basically fucked even harder. You are bound to lose half your health. But the thing is, these girls do fight back, and so, you end up losing even more health. And you are losing health via  using rapture. The strongest attack one could have.  And I know, you could just heal, but think about it, the jellyfish girls are the only girls that force you to change tactics to such an insane degree. You would have to make sure your entire team heals up 20 of their health entirely. And these girls will attack, making healing even harder. So unless you have an active self-healer that is also tanky enough to survive an 80 health loss, you are fucked. 

Which is why either change the jellyfish tokens where it becomes either that they benefit jellyfish gals or, at the very least, make sure that the token is nerfed enough. At most, you should only lose 20 health from these encounters. And if not, provide a class that acts like a tank class that can shield others and tank the hits. The ability to direct attacks towards one girl. 

I see. Well, technically speaking, there is a mod that has been implemented in the main game. Kinda. The one about extracting genes. Which means that it's possible to get a fairy or even a ghost class. So while it is unlikely, it's a good idea to snowball this into something that allows one to create even more classes. 

For example, I have noticed that the closest thing to a tank type class is the mule and slave class, as they have the highest amount of health. We need more monster girls who take advantage of their defense/health.  Like I can see the Amazon being quite tanky indeed. Or hell, just add a role for the slime girl to have a new type of class. I am thinking goo. It wouldn't even be that hard, either. Just make a slime girl green and add some code to it and there you go. Like you think the slime race would have a *slime* class? Just being sticky. You want to move? Too bad! You got slime on your shoes! If I knew how to mod, I would try to at least implement it to see how it goes. 

Might as well make a list of monster girls.

Mushroom girls, frog girls, robot girls, bear girls, ghosts, zombies, latex girls, amazons, stone girls, fairies, goblins, kobloids, elemental girls, mermaids, living suits of armor, monkey girls, dragon girls, and tentacle girls.

Along with the classes like the tinker, light, and dark classes, domantrix (implementing the use of a whip.) , ninja, juggernaut, scientist, tentacles, necromancer, cowgirl (not to be confused with the other cowgirl that shoots milk, but rather someone that takes care of cows. So like a rancher/farmer), boxer, Viking, gimp, robot, gunslinger (an excuse to finally add guns.), clown (for the clussy.), Esper, poltergeist, monk, drunk, and medic. 

And can you make a slave doll that allows the use of lustful explosion? Like you can create even more dolls now that I have given you ideas of what kind of monsters you should add in. Such as the mermaid class allowing one to not be out of breath. Or the dragon doll, allowing one to shoot fire out of their mouth. The fairy doll could shrink a person to allow one to dodge. Or the amazon doll to power up punching moves. Again, just spitballing here. 

I wish there were other types of monster girls to add, though...Like robots girls, goblins, elemental girls like flame spirits, and so much more, and ghost girls. I know that's crazy but just picture it for a moment. You could cybernize your monster girl to be more like a drone. Or even just have an outfit that turns one into a rubber drone. 

And there should be more subclasses like a boxer that really know how to throw a punch. Or hell, a clown class that uhhh...for those who like clowns. The robot subclass as well. Alchemist class that uses bottles of acid or poison.  The point is, this game could have so much more. It shouldn't just end. You could have a ninja, a robot girl, a rubber drone, a bear girl, subclass for light and darkness. A tinkerer class. Hell, take a page out of Odyssey of Ginanna and have transformation classes.  

I am just giving you ideas on how to make the game fun. Make it so we would have more outfits, more choices, more classes. 

I think there should be a special form for feral succubuses where they grow larger horns and can impale foes with them or use fire.  A fearl form of a human could be a monkey girl. Again, just spitballing. 

Still hoping that there are robot girls and forced classes that one normally can't obtain.

So, apprently, there is a way to force a class upon someone if they aren't supposed to have it. Which is great...So, you can make a human into a mule with one item. Of course, the sad part is that it's only one. So, we could make a waitress human or a pet human.  So you have taken my advice to an extent. Great. Now then, just focus on the equipment and hopefully, there could be some interesting set ups.

Look, I am not going to sugarcoat it...I have no idea what exactly this game wants from me. Like, this game needs a walkthrough. The kinds of routes to take. For example, does my muscle fetish allow me to do more push ups? How would I be able to make my breasts grow and begin to lactate? I would have to spend hours on one route just to figure out what to do. So, it would be nice if there were a sort of guide here instead of trial and error. 

Seems like there is a lot going down here...I am just curious, though and I feel like this comment will be ignored, but I do hope that we have some variety here. Like, imagine being to roleplay as the enemy? Like, if you ingest enough dna of say a snake woman, wouldn't you start having traits of one? Your attacks would be something natural rather than desperation. Like spitting acid out of your mouth or laying eggs. Or even vore. My only concern that this game would end up being like Witch Hunter Izuna where the transformation is nothing but a cosmetic, and it took several updates to even get to that point. Hell, the customization proves that you can at the very least have the ability to become an entirely new creature. You could be human, fox, dog, deer, whatever. With an entirely different set of genders. Swapping genitals to reproduce. All that jazz. The point is that you have the ability to give others a way to roleplay as the enemy, and give others a chance to expand their play style to fit their role better. After all, the best RPG kind of game is the one where you can pick and choose how you play it.

So, I think the best way to say this is that I wish there a way to scroll just by using the arrows. Which I can't...

And now that I finally get to see that we can make a girl grow a cock, can we finally make them breasts flat as hell? B cup ain't doing it justice. We gotta go all the way!

Really? Now that i gotta try...

I would like to have a robot girl in this...please make a robot girl...

Doesn't a red Canal just make you insert an extra Canal?

Will we finally have the ability to make a real cock? And I am not talking about a parasite cock. I am talking about giving someone a pair of testicles and making them grow a cock? That way we can get some human semen?

It would make sense. Also, I think certain races should have an affinity for some elements already. Not sure if there already is.

Alright, I am just going to say it, I feel like this game is going all over the place. There needs to be more items in the game. As in, the only craftable items above tier 3 are so few. I am aware that there are planned items up ahead but then I noticed that there are items that are above tier 3. One going up as far as tier five. You kinda hit a wall. And if you play smart, you don't even need to go to the main island to get everything. Well, not everything, but enough to get the items needed. Alot of things have been scraped and put aside for now. Like, turning your human companions into pets of sorts. Being able to walk on all fours. And then there is this item that gives a non-ratkin NPC with the slash ability, which I can't seem to find. I wish there was a way to "cosplay" as other races. There is no reason a human can't be bound up and be forced to walk on all fours and act like a dog. It's in the other game anyway.  The point is, we should have more items that allows one to be more flexible with our choices. And I wish we didn't have to start at the tutorial level. We should be able to skip it and just go to the mainland instead.

It's sad it's not a sequel to your first game, but this game shows promise. However, I haven't figured out everything yet. Everything is just trial and error. I just wish there were a sequel to the first game. But this works fine. I wonder when the full game will come out...

I see...well, that is a shame...but oh well! Modding it is...

So I have come to the conclusion that despite the fact that this game is still in development, I feel like there are a lot of loose ends here and there. For one thing, the farm. Exactly, what is it used for? Making milk? Okay? I guess that's fine, but what about the other stuff? You can get elf essence and dragon's blood, but it's not like you can just atomically make a profit. And even if you do, it's not like there is a way to sell these items at a market price automatically. There needs to be a function where, if you reach a certain threshold, you can sell these items without going to the shop and then wasting time selling these items. But I am being sidetracked. This could have been a chance to make new kinds of potions or items. Seriously, a potion that could turn, say, an elf into a dragon? Or a human into an orc? Some classes are locked behind certain races. Like a true succubus or a dragon born. And rather than wait for the exotic slave trader to come over and sell you a dragonborn, if you are lucky, you could transform one into a dragonborn.  That being said, my idea is that you could make potions based on the race at the farm. There is still a functional mod that allows one to swap sexes. So there is that. So, why not make it swap races as well? After all, many games I play allow such things. Or hell, why not have shrines that allow such transformations as well? And, attacks based on a certain race. Like, dragons being able to breathe fire as one skill? 

So when will the game get updated here? Cause 1.4 came out but we still have 1.3.

I don't think there are mods installed.

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Sex traits aren't showing up and this applies to all the skills and whatnot. There is no description. 

You know, I feel like the charms should do more. Like, giving a boost to certain attributes? While adding new skills to these charms is nice and all, it doesn't add any weight to it. They should at the very least be able to give advantages and disadvantages. For example, say you are using the ghost charm. You wouldn't be hurt by physical damage as much but arcane magic is more than enough to put you on the edge. As stated before, I don't want the charms to be simply just cosmetic. Not to mention, it would be nice to have more accessories that contribute to certain transformations/abilities. This is a crazy idea of mine but what if there was an item that converts a physical attack to an arcane attack? That way, Caelyn sword could hit ghosts earlier on. Despite being a massive power house, She doesn't have any coverage to deal with these types of monsters and thus, more or less dead weight. 

Well, it's only fair that I give my personal thoughts. It's good that finally after all these years, the charms do more than just give a cosmetic change. It's not much tho. Only adding a new skill. There should have been more. For example, you think maybe the dragon charm would have boost fire attacks because, you know, dragons breathe fire? I suppose it's better late than never tho. Still, this game really needed that update because it was so much easier to be more flexible with my approach. Now the knight girl that I have is a pesdo wizard with a sapphire ring and uses arcane magic once to knock off most enemies in one hit. It took a lot of grinding and gems. 

Speaking of gems, you think that there would be more gems but nah...there are some gems that can only be found once and that's it. While others could be bought. You think that maybe there would be a way to get those rare gems by buying eventually but nah. 

Well, that would be nice...this game needs some attention. 

You know, coming back to this game, I wished this game had gotten an update. It's been roughly 1 and half year now. And while I enjoy descendants of the forest, this game still needs attention. Here's what I suggest.

A nurse - Pretty clear on why we would need one.
An alarm clock - Don't want to have spent money to give them coffee. Especially if I have over 15 people working in the brothel.
Training room - Put on in the training room and boom. Best hand job one can offer. And no need to spend money.
Modification room - I can see some other forms of transformtions here. Robot, furry, bimbo, twinning, mtf, ftm, and much more.
Kinky themed rooms - Well, duh. 
Weights- Helps with strength and speed for battle. Also, changes the body to be more fit and muscular. That in itself can be kink. Like, people would love to have a muscle mommy.

I am trying to use the dickshroom and yet it keeps on crashing.

Finally, some fucking!

Ah...works for me!

I see. And would there be a reward for pleasing the head maid?

Ah. That makes sense. Although I feel like they would be bosses. If I knew what themes each dungeon has, I can think of an idea where to place them. 

Well, tell me what you have in store and I can fill in the blanks.

You could just add a bunch of Pinkie Pie clones. Saves time and can be easily made as an excuse. 

Not to mention, you could add the siren sisters. Adagio and the band. They would fit in the anthro universe. Hell, they can even serve as a boss.

Huh...neat! Thanks for the easter egg!

Yes, I was. And I am glad I pointed that out.

Well, looks like I have been heard. Sorry fellas for making the game a little bit harder. 

Well, I will give creditability where its due, it's a good game. It's like Oddessy of Gianna . Hopefully, the transformations can be used in battle rather than as cosmetics. I would love to roleplay as as possessed plant person or even a maid with the same abilities of that of the enemy. And mental transformations are a must for me. At least dialogue-wise. Like, how in witch hunter Izuna, the dialogue changes when you are equipped with a certain charm.  And hopefully, unlike that game, you are allowed to branch out these transformations in order to create unique combos.  My problem with witch hunter izuna in the first place was the fact that in later dungeons, you sort of forced into this situation where the only combo you can perform that even does a remote amount of damage is to let the sword girl power up and hit harder. Not to mention, the level-up system is stupid there and takes forever to even make a difference. So, my suggestion is that you focus first on the transformations and the paths to take. So far, you have done well with the interactions.

Well, she doesn't have anything that allows her to hit hard. Her healing ability is just that...healing. And she has a double attack that she doesn't gain until later on. And even then, you can bearly use it at all. Either because you are using magic that. Most of the time, I am just spamming Celestia's magic to kill everyone anyway. The only reason not to lose Cadence is to make sure that at least one other pony is not fully captured. 

I still say that you can for the most part use the drone ability after you beat the first level. Becoming a sort of super solider. 

Well, I have beaten the game. It lacked an intro for a demo but can't complain. So here's my honest review.

It feels familiar to games I have played before. Like oddessy of Gianna. That being said, for some reason, Celestia is the only one that has the give-up option. Which is a darn shame because it doesn't knock out the other princesses. Like how odyssey of Gianna knocks out the entire team. So, work on that first. Also, I would like to point out that you can take certain elements from Odyssey of  Gianna and be able to wear a drone outfit so you can use its abilities. Because as far as I am concerned, Cadence doesn't really add anything worthwhile. And so, I figured that I can turn her into a drone and change her class into that of a drone.  Have an entirely new move set. 

Also, I find it dumb that you have to pay to heal but that's just my personal gripe.