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ThePanfriedmuffins

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A member registered Feb 22, 2018 · View creator page →

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I plan on using delta_time, or variable timing to base the mechanics on. Right now its based on FPS. I'm worried that performance might be inconsistent across different players.

I spent a good 10 minutes on the last part to be honest, really good puzzle! I loved all the puzzles, it seems to click once you see the image. Really made my noggin's a joggin'. However, what I found to be a bit limiting was how much vision was granted (e.g the last puzzle). Maybe that was intentional, to get the bigger picture, you had to see it yourself, but I had to center my player in the middle so that I could kinda plan out my next attempt. But oh boy I was so close to just giving up, in the end, I managed to complete the game (as of 23rd Feb). Very satisfying. Can't wait for addition of music! (and maybe sound fx?)

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Thank you so much for the feedback! I will definitely tune up the wall jump mechanic. When you comeback, there should be more levels (and a story I guess) and hopefully a more enjoyable experience.

If I may ask, did the game run smoothly and if that your PC is a strong, gaming one. I'm going to change some of the code to optimize the game for lower end computers.