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(1 edit)

Thank you so much for the feedback! I will definitely tune up the wall jump mechanic. When you comeback, there should be more levels (and a story I guess) and hopefully a more enjoyable experience.

If I may ask, did the game run smoothly and if that your PC is a strong, gaming one. I'm going to change some of the code to optimize the game for lower end computers.

The game did run smoothly for me. Now, my computer is technically a gaming laptop (Razer Blade) but I do notice performance issues with some things I really shouldn't; I imagine it's because of the Intel graphics card. Depending on the day, I'll get massive slowdowns for no reason.

Out of curiosity, what kind of changes do you need to make to optimise?

I plan on using delta_time, or variable timing to base the mechanics on. Right now its based on FPS. I'm worried that performance might be inconsistent across different players.

Oh, yeah. Definitely use dt for any performance-based game. I'd say the only time FPS is the better option is in a combat game where inputs are primarily focused on visual cues. Even good computers can sometimes drop frames, and in a precision platformer game, even dropping 1 frame can destroy a setup, depending on the difficulty of the trick. : )