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📣❗️ WE'RE PLANNING ON MAKING A FULL RELEASE! 📣❗️
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📣❗️ WE'RE PLANNING ON MAKING A FULL RELEASE! 📣❗️
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I've been tweaking the numbers in each build so I don't remember the exact numbers and it also varies for each type of buff (purple leaves can be for melee, ranged or knockback buffs, we'll likely do more icons to help differentiate)
for melee I believe its +0.4x dmg per activation, so if the purple leaf plays twice, for example, your melee attacks will be doing 180% their normal damage
overall I'd say theyre very core for a good build
Dang... Its hard to debug because I can never replicate the bug myself, super sorry that its happening to you and some other people. Can you give me a bit more info on whats happening? Do the characters simply walk upwards and fall? I'll try some more drastic measures
Anything else you notice in particular?
Really like this one! Very fun concept. I know how hard it is to balance a game in a jam, but the RNG is a bit unforgiving, would be nice to have a hidden system that tracks your hand so it doesn't feed you a bunch of selling spots if you already have more selling spots than gathering spots. But other than that I could really see myself playing this game for hours and hours! This should have way more ratings than it does rn