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A member registered Nov 10, 2017 · View creator page →

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Thanks for playing! I'm glad you enjoyed it and loved how you edit your videos ^.^

thanks for making a play through! :)

Thanks Aishin! ^.^

I'm happy to hear it and thanks for playing ^.^


hoping for April but in the meantime, I hope you enjoyed the Teaser Demo 😁

Thank you! I'm so happy to hear you enjoyed it!!  :)

Thanks so much for playing!

For this, the character was made with the built-in character generator (so technically yes RTP). The tilesets, on the other hand, were created using Asesprite.

I actually used the character generator ^.^'


It's still in development. I'll update the game page to reflect it more clearly

I've heard of MZ3D but not QAudio. Thanks for the heads up! And thanks for giving it a try 😊 I'm glad you enjoyed it!

Missed this earlier, but thanks! ^.^

Today I finally release the game page and teaser trailer to Caster's Trap, a game I've been working on for 7 months now! It has been a fantastic journey thus far and I really hope some of you guys can take the time to check it out :)

(Full teaser on game page)


One night, you were walking back from the woods just outside your village where you spotted a peculiar cabin in the distance. "Odd," you thought to yourself. You and your friends have travelled along this path many times, but not once have any of you noticed a cabin. You decide to return the next day, only to find it missing.

But you saw it. You swore you did.

You decide to ask your friends, family, and village locals only to be denied of its existence. 

But you saw it. You swore you did. So why then?  What was it that you-- a full moon.

That night was a full moon.

And tonight's a full moon.

Thanks! I'm currently working on a big one right now called Caster's Trap :)

The developers did a great job on this. The visuals and voice acting were really well-done. Can't wait to see where it goes to next :). For those interested, please check out my let's play below!

Very solid horror game. I'm impressed that it was made for a gamejam. Great job guys! I hope you get to check out my vid sometime :)

Neat game! I enjoyed how the game got progressively deeper into the horror as the days counted down. Simple, but effective :) Feel free to check out my play-session below!

Simple, yet effective. I thought this was a very cool idea with the setting much needed for this genre. If you're interested, feel free to check my play-through of it! It's would be Game #3 :)

Great job considering this was your first published horror game! It may not have been the most aesthetic game out there, but the story, characters, and gameplay were well-made. I actually found it somewhat addicting just to try and beat! Hope you consider making more games in the future or adding more to this one :)

Below is my playthrough if anyone is interested!

This is a very effected and well-done horror game. Not a lot of horror games these days gives me the feeling of "fear," but this one did it! Great job! If interested, I hope you check out my play through sometime :D

-DEMO 1-

This was a fun and unique game! I love the obscurity and inspiration you guys have gathered from other successful RPG Horrors. Here's a vid of my playthrough if anyone is interested :) 

(Also the music that starts at 18:14 was copyright claimed, so I had to change it)

SUPER cool game. I did not know what to expect and this one really threw me in a loop. (Hah). Hope you have the chance to check out my play-session sometime! My favorite was the remote btw.

Very cool and gorgeous game. The gameplay and idea is extremely unique! I hope you get the chance to check out my video below :)

Crazy to say about a horror game, I know, but trust me on this one.

This was a really immersive experience. I had a lot of fun playing this. The game took a lot of liberty on obscurity. At some point, I wasn't exactly sure what was triggering progress. At the same time, I wasn't sure if I walked into a bug. I say, give this game a play! And feel free to watch my playthrough of the demo as well :D 

A very immersive experience for a game based on a creepypasta. Great job! 

All I can say is wow. Nice job. It was everything I was expecting if not more LOL

Really cool look at this concept. As a new fan of Animal Crossing, I saw so much potential for a horror game around this theme and you did it! Great job! I hope you have some time in the future to check out my gameplay :)

Hands-down fantastic game that really showed how something so aesthetically simple can be so terrifying and effective. Really glad my friend continued to convince me to play this until I did. Thanks for sharing and excited to follow you as a creator and everything else you make :)

If you ever have the moment, I hope you get to check out my vid!

There's been a few simulator horror games the past few months and this one stands out from the others. Just working the midnight shift at a burger joint, or so you thought... Great job guys!

I enjoyed the dark obscurity, but the "secret ending" got me wanting more. What secrets are you holding?!?!

I'm so glad to hear you guys got the chance to watch :D! I'm excited to see it at its fullest!! (ALSO LOL)

Cool game. I enjoyed the world building and how it all came together towards the end. The artwork was nice too. Hopefully, you get the chance to check out my playthrough :)

Super enjoyable game! From the friendly visuals down to the suspenseful gameplay, I really had fun with this one. I hope you get a chance to check out my gameplay :)

This was a very fun gamejam game! I liked the detail with the hammer and how it knocks into things :P. I hope you get a chance to check out my playthrough :D

Awesome game! I absolutely loved the artwork, gameplay, dialogue, and all! I'm excited to see what's in-stored for its future :D. Here's a video of my playthrough if you ever get the chance :). I also played  a good chuck off camera after beating it. I'm amazed to see how much 'secrets' there are!

:) :)

Ahhh okay. That's good to know. As with #2, it's very minor. It's just with how RPG Maker scales the game title to fullscreen, the words stretch and the player is trying to read dialogue from one edge of the screen to the other (for non-character dialogue texts). An over-exaggerated example is like watching a foreign film at the theaters at the front row while trying to read subtitles. Again, not a huge thing that needs to be changed.