Thanks! I'm currently working on a big one right now called Caster's Trap :)
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The developers did a great job on this. The visuals and voice acting were really well-done. Can't wait to see where it goes to next :). For those interested, please check out my let's play below!
Simple, yet effective. I thought this was a very cool idea with the setting much needed for this genre. If you're interested, feel free to check my play-through of it! It's would be Game #3 :)
Great job considering this was your first published horror game! It may not have been the most aesthetic game out there, but the story, characters, and gameplay were well-made. I actually found it somewhat addicting just to try and beat! Hope you consider making more games in the future or adding more to this one :)
Below is my playthrough if anyone is interested!
This is a very effected and well-done horror game. Not a lot of horror games these days gives me the feeling of "fear," but this one did it! Great job! If interested, I hope you check out my play through sometime :D
This was a fun and unique game! I love the obscurity and inspiration you guys have gathered from other successful RPG Horrors. Here's a vid of my playthrough if anyone is interested :)
(Also the music that starts at 18:14 was copyright claimed, so I had to change it)
SUPER cool game. I did not know what to expect and this one really threw me in a loop. (Hah). Hope you have the chance to check out my play-session sometime! My favorite was the remote btw.
Crazy to say about a horror game, I know, but trust me on this one.
This was a really immersive experience. I had a lot of fun playing this. The game took a lot of liberty on obscurity. At some point, I wasn't exactly sure what was triggering progress. At the same time, I wasn't sure if I walked into a bug. I say, give this game a play! And feel free to watch my playthrough of the demo as well :D
Really cool look at this concept. As a new fan of Animal Crossing, I saw so much potential for a horror game around this theme and you did it! Great job! I hope you have some time in the future to check out my gameplay :)
Hands-down fantastic game that really showed how something so aesthetically simple can be so terrifying and effective. Really glad my friend continued to convince me to play this until I did. Thanks for sharing and excited to follow you as a creator and everything else you make :)
If you ever have the moment, I hope you get to check out my vid!
There's been a few simulator horror games the past few months and this one stands out from the others. Just working the midnight shift at a burger joint, or so you thought... Great job guys!
Awesome game! I absolutely loved the artwork, gameplay, dialogue, and all! I'm excited to see what's in-stored for its future :D. Here's a video of my playthrough if you ever get the chance :). I also played a good chuck off camera after beating it. I'm amazed to see how much 'secrets' there are!
Ahhh okay. That's good to know. As with #2, it's very minor. It's just with how RPG Maker scales the game title to fullscreen, the words stretch and the player is trying to read dialogue from one edge of the screen to the other (for non-character dialogue texts). An over-exaggerated example is like watching a foreign film at the theaters at the front row while trying to read subtitles. Again, not a huge thing that needs to be changed.
Thanks! I've considered all these ideas, but ran out of time trying to push it out for V-day. I'll be sure to implement them for the final build. Thanks for playing and linking the plugin! 😃
Very hard to find critiques, but since I saw the comment asking for it below, here are the few I can think of: 1)hiding the seeds on the map is sneaky, especially if all must be collected for secret ending and assuming little to no backtrack between chapters & 2)none-character-dialogue-texts that stretches from one side of the screen to the other is bad ergonomics (sounds silly, but I learned this back when I did comp sci). Use up 2/3 of the screen at most to reduce head movement (such as when character faces are present in dialogue boxes). Again, these are stretching for critiques. Overall, it was a fantastic experience that many players who enjoy this genre should consider.
A very solid and beautiful game with a strong emotional connection to its characters and story. If that is up your alley, then you can't miss this one! Feel free to check out my play-session below!
Fantastic game! The game does a great job creating atmosphere, 'awarding' players through exploration, and using fun + interesting puzzles. I had a great time playing this. Feel free to watch my play session below!
(btw, I had to play this a second time because OBS didn't record the audio on the first round. Regardless, it just shows how much I enjoyed it!)
A fun game with unique puzzles! The ending had me a bit stumped, but I ended up surviving, so nbd. Anyway, great visuals and unique story! The addition of Greek Lore was an added charm in my eyes. If you're interested, feel free to check out my playthrough :)
This was a fun game! I especially enjoyed the obscurity and world building. The combat system was also a bit unique. Great job for what you managed for the jam! Feel free to watch my adventures!
Hi! I tried playing your game as shown in the intro of the video below. Here's a direct visual of the error. I think it'll help you with fixing it. Excited to actually giving it a play once it's ready :)
I thought the idea of releasing your project games as you go through class to be very fun and interesting! I hope you decide to check out my playsession because for janitors day.... I NOTICED.
An absolutely phenomenal game that's a must-try! It had fantastic writing, fun characters, wonderful music, and unique mini-games. I plan to create a review video for this game, but for now, feel free to check out my let's play below!