So I was thinking, and I thought that there are a few things that definitely would help new and old players alike. First and foremost, when building a shopping building to accommodate for new housing, it can seem impossible to get things right since houses will move to the most convenient store. You'll have to build around this if you're experienced, it it can be a very daunting task for new players, who may lose all their profits because of this mechanic. I think that something that would help is being able to see what shop, factory, and water tower each house is connected to by clicking on it, and when building a new shop/factory/water tower, to be able to see which houses will move to it rather than using trial-and-error. Also, I think that the fire station and fire hazard debuff come WAY too early on, and are too separated from the other debuffs. A new player could lose his entire city to fire, and have to remodel his city in order to accommodate for the new building. Also, if you won't move the time that you get the fire department, please change the profits it leeches. Honestly, it took half of my profits when I first got it. Thanks.
thenesremake
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A member registered May 01, 2017
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While playing, I thought of something that might be able to get free money from the vanilla game by doing something extremely easy, with no repercussions. Raise the rent of one (or all) of your houses to 50+ for two days. This would work best with larger houses especially, since only one person can move out at a time. This way, you can lower the rent below the rent that you started with to raise appeal levels and make people move in faster. If you repeat that cycle, this exploit will allow you to make a lot of money faster than usual, and without consequence to your city.
*Edit*
I explained this to inform the developer, but I guess you can use it before it might be fixed.