Interesting!
First of all, thank you so much for playing.
I'm going to need to playtest a bit more and see if I can recreate what you're seeing there. As soon as I can I'll see what I can do about updating it!
TheNerdzilla
Creator of
Recent community posts
Oathkeeper: Guild Management Idle ARPG (Out Now!)
Hey everyone! I’m Nerdzilla, a lifelong gamer, Dad of two, and solo developer. Today, I am incredibly excited (and a little terrified!) to introduce my passion project to you all: Oathkeeper.
I spent my Middle/High School afternoons raiding in Classic WoW. I loved going into a raid and seeing the guild outfit itself over time escalating to harder and harder content. As a Dwarf Hunter, I was always looking for my Giantstalker Epaulets. Years later, mobile games emerged and “idle” games appeared on the scene and I thought to myself: “Wouldn’t it be cool if you could have a game where you manage a guild of heroes, rather than just play the one hero?
Enter: Oathkeeper.
The Quick Pitch: What is Oathkeeper?
In Oathkeeper, you don’t play one hero. You’re a Guildmaster, managing the entire guild. You recruit wandering heroes at The Wandering Tavern, equip them with gear you’ve acquired on Expeditions or through Crafting, and then send them out on Quests, Exploration, Raids and Dungeons.
- The Perfect 2nd Monitor Game: Oathkeeper isn’t really meant for you to sit in front of and play. It’s meant to sit on your 2nd monitor for something to fidget with between meetings or while you watch some Youtube content. It’s gameplay loop lends itself to fiddling around with a few menus, equipping some Horoes, sending them on adventures, starting a craft - then going back to your business. Ultimately, I built Oathkeeper for myself- even while playtesting I found myself just playing the game throughout the day because it was so easy to just blend into other stuff I was doing.
- Hero Roles are Dynamic: A Heroes role is based on their highest stat. So just like in MMOs, you might have a DPS Warrior, a Healing Monk - or yes, that one Paladin who swears he can tank. (You know who you are.) In Oathkeeper a Hero’s Active Role shifts based on its dominant stat.
- ARPG-style Items: Loot is procedurally generated. Hunt for a perfect roll. Gear stats are randomized, but fit into that age-old MMO flavor. Randomized innate Weapon/Hero traits like Dragonslayer, Multitasker, or Vanguard offer a complex depth of how Heroes can be built and used.
- Crafting & Guild Upgrades: Not all heroes run into Dungeons and seek out a Dragon hiding in a Raid. Some hang out back at the Guildhall. Put them to work in specialized crafting stations. Spend your acquired gold upgrading your vault, and leveling up shops and merchants like the Mystery Relic Broker or The Arcane Reforger for even more depth of itemization.
- Play your way. Battle your way through 10 escalating difficulty tiers and choose whether or not to plunge into the limitless depths of Endless Mode.
Screenshots:

Just Released: The "Polish" Overhaul!
After initially building out Oathkeeper I realized that AI-gen games all had a similar motif: Emoji use, etc. So I set out to make updates to give Oathkeeper its own feel and polish. I plan on actively updating and developing the game and just released a massive overhaul for its “official” release. Here’s a few things I added:
- Drag and Drop Inventory: My wife and my son helped playtest my game, and in both versions of the game they immediately reached for an item and tried to drag it to a hero - so taking that feedback, I put it into this released version of the game.
- Gems & Socketing: Accessories can now roll with sockets adding more elements of fun gear customization. It’s basic as it stands now, but it’s a system I’d love to flesh out more in the future.
- Mass Disenchanting: (The Arcane Reforger): An addition to the late game, Arcane Reforger - the game tends to throw lots of loot at you in the higher tiers. This created an efficient way of clearing out the bulk leaving you with just the goodies.
- The Dedicated “Crafter” Role: The game offers a variety of gear tailored (pardon the pun) for Crafters. It was becoming a pain to exclude them from Expeditions - so I created a way of “tagging” a Hero as a pure-Crafter. They are completely separate from your other Heroes meaning they won’t accidentally get auto-assigned into an expedition and can stay at your Crafting Stations dishing out loot for your raiders!
- And much much more…
AI Disclosure and Transparency
I want to be completely open and transparent about my use of AI. Oathkeeper was built heavily with the use of generative AI.
I know this is a highly debated topic. But listen, for me… I didn’t tell the AI “make me a game”. I had an idea for a game and used AI to help me bring it together. The initial build of the game was coded using AI, but when the base game became too big, I began to ask the AI to teach me where to put the code, and how it interacted together. I’ve spent time fine-tuning balance, designing the feel of the game, organizing what I felt like was smooth and fun UI/UX, and polishing the mechanics of the game so that Oathkeeper has its own distinct cozy identity. I hope when you play it you see that Oathkeeper is not just “another AI slop.” It’s something I’m proud of.
Ultimately, if you do not want to play Oathkeeper because of it's AI use, I understand completely, but I hope you give it a chance.
Play It Today!
The game is available now and I'd be thrilled if you gave it a try.
Let's Chat!
This is just me. I’m a 36 year old Dad. I made a game that I thought would be fun to play for me. If other people enjoy playing it, too - that would make me very happy.
If you stop by to play, I’d love to hear from you and what you think. Feel free to ask questions, or make suggestions for what you think might improve the game.


