Hey Jattazo. I hope the new layout and text updates in v1.2.0 work well for you. I have tested it with 3 different monitors and the editor has been solid. I can't wait to see what you think!
TheMasterBlast_r
Creator of
Recent community posts
Thank you for the honest feedback and for providing the screenshots, Broken0_0!
The resource usage you are seeing is due to the underlying architecture. Obsidian Halo is built on WebView2 (Chromium) to allow for complete HTML/CSS customizability. Because of this, it has a higher baseline overhead than native C++ applications like Wallpaper Engine. Running real-time JavaScript loops for things like the Audio Visualizer and Particle Engine will definitely use a chunk of CPU/GPU, especially depending on your hardware specs and the number of monitors connected.
If you want to lower the footprint while using Obsidian Halo, I recommend turning off the Audio Visualizer, and disabling the Atmospheric Particles in the settings, as those are the heaviest real-time processes.
I am always looking for ways to optimize the JavaScript rendering loop, but it will always be a bit heavier than a native shader engine. Thank you so much for giving it a try!
Hey everyone! I have launched the v1.0 release of Obsidian Halo.
It is a completely free, custom C# desktop engine built from the ground up to replace static wallpapers with a dynamic, living ecosystem.
Core Features:
- Hardware Sync: Visually monitors your CPU, RAM, and GPU in real-time.
- Living Atmosphere: A Day/Night cycle synced to actual sunrise and sunset & a live local weather display.
- Cinematic Events: Unpredictable "Awakening" and "Deep Void" screensaver sequences.
- Lightweight & Portable: No installation required, just extract and run.

[Download It For Free Here]
I would love to hear any feedback from the community!
