He got away with using the Primal Carnage model.
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I've thought of some more improvements and additions since my last comment:
The goat leg on the roof of Lex & Tim's car.
See your character's body on screen when you look down to the ground and see the arm and hand when you perform an action like opening the car or bathroom door. See the flashlight model on screen held in your character's hands when you use it.
You hear your character scream in pain for a few seconds when you're eaten.
Change the ground to mud that the characters and dinosaur can leave footprints in. The current version looks more like concrete. Here's some footage from Lego Jurassic World that shows how it should look:
Footage starts around 6:58.
If you get out of the car right at the beginning of the demo when Rexy is breaking out it will interrupt that scripted animation and Rexy will attack you right away (i feel this is actually a better idea than locking the player in the car until the animation plays out like i previously suggested).
An optional objective where you can try to save Gennaro before saving the kids and bring him with you to their car.
The tunnel the cars drove through on the approach to the T-rex paddock. Here's a pic of it: https://ibb.co/nbU6Je
That picture also shows that the fence stops where the cliff is.
Its pupil should get smaller like in the movie when you shine the flashlight in its eye (as well as reacting to the flashlight in general as i suggested in a previous comment). Also you should have to get the flashlight out of the attache case where the flares are instead of already having it when the demo begins. There's a video here to help with modelling and texturing:
Its foot should knock you to the ground if it walks into you when you're standing still. But not actually kill you.
The dinosaur should hear you if you walk or run right behind it.
This is kind of nitpicking but the numbers on the cars should be 4 and 5.
Nitpicking again - reflections in the car mirrors.
The ripples in the glasses of water in the cars are broken in the updated version (with the goat on the main menu), they're now just white squares that appear when there's a footstep and then shrink away. Also the text on the main menu is half way off the screen in the goat menu version.
In a previous comment i suggested render resolution option for people with Intel HD graphics. I found out how to add custom resolutions to the Intel HD control panel so that previous suggestion doesn't matter anymore. I also got my Xbox One controller working with the game by using the Xpadder software.
I'm thankful for what you have made so far but with all the extra stuff added it could be phenomonal.
Good demo. Really liked it. Been waiting for a game like this since seeing the movie as a kid 20+ years ago.
Here's some things i feel would make it even better:
Hide in the bathroom and if he's chasing you when you go in there it gets destroyed and you get eaten off the toilet like in the movie.
Use flares that the T-rex will react to and follow if thrown.
T-rex reacts to the flashlight (currently it does nothing apart from making things easier to see).
T-rex able to turn the cars over and crush them like in the movie and you have to crawl out. You could make it randomized, sometimes he turns the car over, other times he just breaks through the roof and eats you like in the current version.
T-rex stops and sniffs you if he bumps into you when he's walking around, even when he doesn't know you're there apart from by physical touch.
Be able to go inside both of the tour cars and find and use the night vision goggles in Lex & Tim's car.
This next suggestion might be quite a lot of work but maybe add the other human characters in the cars with some basic AI that you could order to follow you to safety down the road.
Get rid of the trees blocking the road and make it so you "escape" and beat the demo if you make it a certain distance down the road without being spotted.
Puddles on the ground.
Make the rain drops on the car windows actually run down and not just stuck in one spot.
Controller support for people who find playing with a mouse & keyboard too hard.
Thank you for your work so far.