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theloneamigo

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A member registered Oct 28, 2019 · View creator page →

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I see what anathema you have wrought here...

I've just read through the whole work. The whole work sparkles. An excellent way to generate febrile situations and toss chaos in the form of the PCs into the middle. 

I love the skills list and its relative simplicity - I do wonder if there's a way to carve down the complexity of the combat system even further.

It reminds me of reading either 40k's Inquisitor or original Rogue Trader - but with much less rules gonk, and much more situation setting.

Absolutely loved reading this. This is one of the best and most well laid-out adventures I've read in RPGs, full stop.

And I don't think it's just a reading experience - it's written to be played at the table.

One question - I assume the Weaver is a direct reference to Perdido Street Station? Loved that intertextual reference there.

Last Fleet is an excellent use of the PBTA system. The rules deliver on the promise of playing out a Battlestar Galactica-like narrative of desperation and heroism under pressure.

The rules actively enhance the sense of pressure, and provide a narrative framework that will deliver suspense and suprises at every turn.

I ran an extended campaign of this game in 2021, playing out the story of a fleet of desert landships on the run from evil psychic scarabs. The game was a hit with my group, and we

There is only one thing this game could benefit from: more examples of obstacles, disasters, threats and dangers to guide play. You'll have to rely on stealing plotlines wholesale from other shows - it would be nice to have a few random tables that do the work of generating potential plots and NPCs.