I see what anathema you have wrought here...
theloneamigo
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I've just read through the whole work. The whole work sparkles. An excellent way to generate febrile situations and toss chaos in the form of the PCs into the middle.
I love the skills list and its relative simplicity - I do wonder if there's a way to carve down the complexity of the combat system even further.
It reminds me of reading either 40k's Inquisitor or original Rogue Trader - but with much less rules gonk, and much more situation setting.
Absolutely loved reading this. This is one of the best and most well laid-out adventures I've read in RPGs, full stop.
And I don't think it's just a reading experience - it's written to be played at the table.
One question - I assume the Weaver is a direct reference to Perdido Street Station? Loved that intertextual reference there.
Last Fleet is an excellent use of the PBTA system. The rules deliver on the promise of playing out a Battlestar Galactica-like narrative of desperation and heroism under pressure.
The rules actively enhance the sense of pressure, and provide a narrative framework that will deliver suspense and suprises at every turn.
I ran an extended campaign of this game in 2021, playing out the story of a fleet of desert landships on the run from evil psychic scarabs. The game was a hit with my group, and we
There is only one thing this game could benefit from: more examples of obstacles, disasters, threats and dangers to guide play. You'll have to rely on stealing plotlines wholesale from other shows - it would be nice to have a few random tables that do the work of generating potential plots and NPCs.
