Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

theloneamigo

4
Posts
1
Topics
5
Followers
A member registered Oct 28, 2019 · View creator page →

Creator of

Recent community posts

I've just read through the whole work. The whole work sparkles. An excellent way to generate febrile situations and toss chaos in the form of the PCs into the middle. 

I love the skills list and its relative simplicity - I do wonder if there's a way to carve down the complexity of the combat system even further.

It reminds me of reading either 40k's Inquisitor or original Rogue Trader - but with much less rules gonk, and much more situation setting.

Absolutely loved reading this. This is one of the best and most well laid-out adventures I've read in RPGs, full stop.

And I don't think it's just a reading experience - it's written to be played at the table.

One question - I assume the Weaver is a direct reference to Perdido Street Station? Loved that intertextual reference there.

Last Fleet is an excellent use of the PBTA system. The rules deliver on the promise of playing out a Battlestar Galactica-like narrative of desperation and heroism under pressure.

The rules actively enhance the sense of pressure, and provide a narrative framework that will deliver suspense and suprises at every turn.

I ran an extended campaign of this game in 2021, playing out the story of a fleet of desert landships on the run from evil psychic scarabs. The game was a hit with my group, and we

There is only one thing this game could benefit from: more examples of obstacles, disasters, threats and dangers to guide play. You'll have to rely on stealing plotlines wholesale from other shows - it would be nice to have a few random tables that do the work of generating potential plots and NPCs.

(1 edit)

I agree strongly with the comments from EMOJK below. And I hate leaving negative reviews on Itch - for what is clearly a passion project!

But charging $15 for this is nuts. I feel ripped off. Here's why:

  • The document is only 35 short pages, with about 2-3 paragraphs per page.
  • The only real art is the front cover.
  • The entire game is written in a low-legibility font. It would be difficult for someone with dyslexia to read this document.
  • Overall, the document has not been designed with legibility in mind. It's been designed to imitate a school notebook.
  • The mechanics are not well explained. It's not clear how the mechanics are meant to facilitate the experience promised by the game designer.
  • There is very little guidance for how to run the game, compared to other FITD or PBTA games. No agenda, no principles, no guide to how to make the game flow.
  • There are no character sheets or play-aids included.

I wouldn't feel so ripped off if there had been preview material that indicated what was included in the purchase price. A preview of an internal spread, a table of contents, and an indication of the number of pages are a must-have.

I also would feel less ripped off if I thought the game was contributing interesting ideas to FITD game design. But beyond the initial concept - "It's all downtime!" - I found very little of use. 

To the author - I'm sorry you had to read this review, I'm sure it sucks! But please consider your customers next time you put something out for purchase.