Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TheLDragon

17
Posts
1
Followers
1
Following
A member registered Jul 10, 2025

Creator of

Recent community posts

It's funny how you feel the need to defend writing being emotional manipulation when game design is quite literally just manipulation XD. What happened right before the end of the jam sounds rough, hope you got a good amount of rest!! I also wanted to ask, am I allowed to slide into them discord DMs? 
hih

Ah I see, I didn't look at it from that angle. My mind was fully on that turn based grind so I was only thinking of the in palace/combat level ups.

Well done on finishing the game, and I'm glad you seemed to enjoy it.  I felt like adding something like the events is kinda pivotal for strategy games in general. These are games where the point is to figure out the best way to do a thing, but if you do that then you have figured it out and there's no more gameplay. A changing effect like in this case the events can in my humble opinion put the strategy back into the strategy game by making you rethink the strategy ...... STRATEGYYYY!!!

Also Gather Reference is indeed too strong. The reason for this is that the full idea is to have 3 main projects each run and then if you do that to have a big final endless one. This means that the studied effect applied by the ability would be removed 3 times rather then once as it is in this barebones version. This would automatically make it significantly weaker (maybe even too weak???). I chose to leave it in this state for the jam simply cuz I thought it would be funny and most people wouldn't notice how stronk it actually is.   

Hehlows, I hope you still enjoyed your time with the game even though you didn't get to successfully make the potion. 

I intended for it to not be a free win unless you use at least most of the mechanics well but also make it possible to go WAY above 3k. Here's a few tips if you want to give it another try.

Use synergies between abilities to make them stronger then the sum of their parts.

Plan when you want to use your level up abilities to the best of their effect.

Use the overtime and overwork mechanics to squeeze out as much as you can from each day

Prioritize the main project and let deadlines go on for as long as you can, so you can level up faster and deal with the side tasks more efficiently.

Hope these help! If you want even more insight, there is still more to give.

Thanks for the kind words! We're also looking forward to witness the game progress from these barebones stages.  As such we may also be looking forward for playtesters (wink).

Hehlows, glad to hear you liked our game and yea, the information is a huge bottleneck. We tried to do what we could with the time constraints. In the future it is one of the most important areas we want to look at.

I'm glad to hear that you liked it!

The thing with the it feeling like an RPG is cause I am a turn based combat nerd and from the start my intention was to make a turn based combat game and then add the theme onto it.

What's the leveling system from persona? I not quite aware of it, I played persona 5 and for nlonly like 2 palaces.

Ok this is so far my favorite. The Music is great the art is great, I especially like the different little Morgan emotion faces, and the story is quite nice as well. It has a good sense of triumph and the friendo guy is coolio and nice, I really wish I had him with me IRL!! 
One gripe I had with it was that Morgan starts beating challenges before you get aquainted with her making the first challenge ring a bit hollow for me.
But ye, amazing work and would like to see where it goes next (if it goes next)

The gameplay is quite fun though easily breakable by spam clicking but the real diamond is the voice acting and character art. Big like!

This is really good, both the ost and the art are great. The gameplay is simple but quite fun, though playing without the steering upgrades feels kinda bad.

But ye incredible work and thanks for sharing!!

(1 edit)

Eyyo, for some reason, both of our comments doubled up at nearly the same time. (or was that only on my side?)

The art and music in this one are incredible, it is very clear a lot of both love and skill went into them. Unfortunately this is severely undermined by the fact that there isn't anything to do in the game.  The music changing depending what you're close to is a cool idea and at first I liked it, but hearing the music shift every 5 seconds got slightly painful before the end of the experience. Also you can jump and therefore move while meditating.  But yea, absolutely incredible work and thanks for sharing this game and experience!  

This one was really fun. The moment at the end did feel kinda personal, heheh.

As some other comments have said I'm not really sure how to play the game.  On another note, I pressed middle mouse button and it seemed to break the game for some reason??

I like the music quite a bit though the puzzle game itself has a lot of places you can softlock yourself so no undo button hurts. This is exasperated by the levels getting longer the more you play. I'd also say that adding more bodies didn't add to enjoyment of a level, it just made it more of a slog. Specifically in the last level the 4 place body didn't really have any places it would be puzzling that the 3 space one didn't have. Thanks for making da gaem though I did enjoy my time with it.

Quite fun little game,  at first it took me some time to understand the layout of the place especially when the door was on the downwards wall, but after I did I enjoyed it a good amount, I didn't really understand what the computer heads meant or if they meant anything at all, but they looked cool either way. One thing that I would point out that I disliked was the music, it felt very repetitive and got kinda annoying  quite quickly. Good job on the creation and thanks for the enjoyable experience. 

Hellooo!
I tried the game a tiny bit and here are some things to think about if you wanna?
When it comes to the arena as SnakenBacon said the temporary buffs are not appetizing at all when you compare them to the permanent ones.
The game lacks in interactivity, by that I mean something that you do that significantly changes the playstate, perhaps you could think of adding different attacks or skills like a jump or a shield as SnaconBacon already suggested

Last thing I'd like to bring up is that I have no idea how I'm supposed to interact with the game outside of the arena and have no clue what's supposed to be the fun part of it, so you can think of either a tutorial or just some better communication around that. (I dunno if you attended the OODA loop talk but I think it could potentially help with somethings, it is a pretty good tool imo)

Either way thanks for working hard and making a cool thing!!!