Ok this is so far my favorite. The Music is great the art is great, I especially like the different little Morgan emotion faces, and the story is quite nice as well. It has a good sense of triumph and the friendo guy is coolio and nice, I really wish I had him with me IRL!!
One gripe I had with it was that Morgan starts beating challenges before you get aquainted with her making the first challenge ring a bit hollow for me.
But ye, amazing work and would like to see where it goes next (if it goes next)
Viewing post in Sage's Folly: Prologue jam comments
Wow! That's very high praise, especially considering your game might actually be my favourite as well. Thank you for the praise and for the feedback in general!
I absolutely love our music and art too. It was really fun to write the script and go through the folder of Morgan reaction images, constantly picking which ones to use. It really was like writing a visual novel, but I haven't had art for a visual novel yet, so it was really fun to get to do it.
Yeah, Morien is pretty cool. I tried my best to write him as someone who is clearly neurotypical and clearly doesn't understand her struggles, but he just ends up figuring out a possible solution (accountability buddies) through sheer determination to help.
And that's definitely a fair gripe. I had her save the cat with the water elemental, so if my emotional manipulation worked (what? that's literally what writing is!), then you may have become more invested in her by the time she started talking with the water elemental.
Here's a little bit of trivia regarding that gripe. We had absolutely massive issues with programming. Both of our programmers got incredibly sick, which actually meant that we only had about 6-7 days of time for programming in total, and that was from a programmer who joined 20+ days into the jam and needed to be brought up to speed, and he ended up starting from scratch anyway. So in the end, we only realised we *absolutely* were not going to finish about 48 hours before the deadline, at which point I took it upon myself to try to fill that gap with writing. So I ended up outlining, writing and editing all that (except the conversation with Morien, that was going to be in the game anyway) a ridiculously short notice, crunching 7-9 hours a day on top of my day job. I only finished 3 hours before the deadline (and incidentally, 3 hours before I had to get up for work, lol). Your gripe is very true but it's the sort of structural issue I notice after a couple of more thorough editing passes. This whole thing is just a 2nd draft, which is kinda nuts because I actually don't consider it a disaster, I feel like it's actually serviceable at least.
Thanks for commenting, hope you liked the story of our emotional rollercoaster!
It's funny how you feel the need to defend writing being emotional manipulation when game design is quite literally just manipulation XD. What happened right before the end of the jam sounds rough, hope you got a good amount of rest!! I also wanted to ask, am I allowed to slide into them discord DMs?
hih