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TheGrouchCouch

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A member registered Feb 25, 2025 · View creator page →

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WOW, Thank you so much for watching! I am excited to hear you enjoyed it. Also, heck yeah I would love to check out the Cy_BORG book! Send it!

Ironsworn: Starforged is a solo-first sci-fi RPG built for gritty survival, personal vows, and narrative momentum. The core dice system (d6 vs 2d10) is elegant and tense, and tools like momentum, vows, and the excellent Begin a Session move do a lot of heavy lifting for solo play 

That structure is both its strength and its limiter. Starforged shines if you want guided storytelling and thematic focus, but players who prefer loose oracles, crunchy combat, or gonzo sci-fi may find it a bit confining. If you want a polished, thoughtful solo RPG that actively teaches you how to tell a compelling story, Starforged absolutely earns its reputation.

Video Review: 

Brutal, atmospheric choose-your-own-adventure built specifically for MÖRK BORG, and it absolutely understands the setting’s cruelty and despair. Part gamebook, part character funnel, it walks you through survival, memory loss, violence, and cosmic dread while actively shaping your character through play. Every choice matters, dice rolls are unforgiving, and death is not just possible—it’s expected. The tone is pitch-perfect: oppressive, weird, bleak, and dripping with apocalypse energy

What makes it special is how well it functions as both an experience and a character creator. If your scum survives, they emerge with history, scars, lies, and momentum ready to drop straight into a full MÖRK BORG or Forbidden Psalm campaign.

Video: 


This 4 page Solo TTRPG has ALOT of promise, even just a supplement for other games.
Video Overview:

A Torch in the Dark is a brutal, elegant solo dungeon-delving RPG that thrives on tension, scarcity, and hard choices. Using only a handful of d6s and a deck of cards, it turns every delve into a push-your-luck descent where light, inventory space, stress, and corruption all matter. The core loop is tight and punishing: draw a card, face danger, roll a small dice pool, and live with the consequences. It captures the feeling of desperate exploration perfectly—every success feels earned, and every failure leaves a mark that follows you deeper into the dark 

What really sells it is how physical and immediate it feels. Inventory is spatial, armor degrades, conditions stack, and retreat is always tempting but never free. It’s not about heroic fantasy—it’s about survival. The updated versions refine presentation and flow, but the heart of the game remains the same: a clean, fast, atmospheric solo experience that rewards smart risk-taking and tells grim stories naturally. If you like solo play that’s lethal, moody, and mechanically sharp, A Torch in the Dark is an easy recommendation.


Full video review / actual play:

Courier: Repact Edition is a post-apocalyptic solo or co-op RPG built around logistics, survival, and reputation rather than pure narrative improv. You play a courier crossing a ruined wasteland, delivering vital packages between factions while managing exhaustion, scrap, cargo limits, and a living hex map that evolves as you explore. The game leans heavily into procedures-map reveals, faction trackers, contracts, travel encounters, and combat-creating a structured loop that feels almost board-game adjacent in the best way. If you like systems that clearly tell you what happens next, Courier absolutely delivers. That structure is both its strength and its limiter. Courier shines as a tactical, mechanics-forward experience where progress is earned through smart routing and risk management, but it offers less in the way of open-ended narrative prompts or freeform roleplay. It’s not a journaling game-it’s a wasteland delivery engine. For players who enjoy hex crawls, Fallout-style vibes, and crunchy solo systems that reward planning, Courier is a solid and thoughtfully designed package. Full video review: https://www.youtube.com/watch?v=BGhou9tUHz8

This is going to be so sick!