Adding my playthrough!
TheGrouchCouch
Recent community posts
The Solo RPG Playing Cards from Raven’s Ridge Emporium are one of those tools that instantly earn permanent table space. No charts, no apps, just draw, rotate the card, and let your brain do the rest. It’s fast, intuitive, and ridiculously flexible, especially for solo play and improv-heavy games
What makes them special is how natural they feel in play. Whether you need a twist, a descriptor, a random NPC name, or a quick roll result, the cards keep momentum going without breaking immersion. If you love tactile tools and want a single deck that can replace half your oracle tables, these cards are an easy recommendation.
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Rillem is a beautifully melancholy solo map-making journaling game about exploration, discovery, and escaping a world that is already doomed. You explore a crumbling archipelago of strange islands using playing cards, drawing maps, uncovering mysteries, and racing against a strict three-day time limit. It’s not about saving the world, it’s about documenting it, understanding it, and deciding what (or who) you take with you when you leave. The prompts are evocative, the structure is elegant, and the slow pressure of time creates real emotional weight
Perfect for solo players who enjoy journaling, light drawing, and narrative discovery over mechanics-heavy play.
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The Dungeon Dive 3d6 Oracle is a clean, clever solo tool that adds more movement and drama to your sessions without getting in the way. The 3d6 oracle gives you quick yes/no answers with a built-in chance of twists (and honestly… twists don’t happen enough in a lot of systems, so I love this). Then the Bag of Fate adds long-term momentum with boons and banes you can spend for rerolls or extra difficulty, making your story swing between lucky breaks and brutal complications in a really satisfying way
It’s simple, flexible, and works with basically any RPG you’re already playing, especially if you like improv and want your solo games to feel less predictable. If you’re into Mythic-style play but want more twists and a fun “tempt fate” mechanic, this is a solid add to your solo toolbox.
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A Playlist for the End of the World is a small but ridiculously charming solo RPG that turns your favorite music into a full-on roleplay experience. You play as the last radio host on air while reality has 42 minutes left on the clock, and the only thing you can do is broadcast songs, ramble, reflect, joke, and vibe your way into oblivion. Using a deck of cards and your own music library, each draw gives you prompts that guide what you talk about next comfort foods, memories, routines, bands, hopes creating a surprisingly emotional (and sometimes hilarious) final transmission
This game is perfect if you want something light, creative, and easy to run with zero prep. It’s more improv storytelling than “rolling for damage,” and it works great solo or with friends trading off segments like co-hosts. If you love journaling games, playlist-making, or just want a unique one-night experience that feels personal as hell, this one is a banger.
Full video: https://www.youtube.com/watch?v=BQdhzLci09o
Ironsworn: Starforged is a solo-first sci-fi RPG built for gritty survival, personal vows, and narrative momentum. The core dice system (d6 vs 2d10) is elegant and tense, and tools like momentum, vows, and the excellent Begin a Session move do a lot of heavy lifting for solo play
That structure is both its strength and its limiter. Starforged shines if you want guided storytelling and thematic focus, but players who prefer loose oracles, crunchy combat, or gonzo sci-fi may find it a bit confining. If you want a polished, thoughtful solo RPG that actively teaches you how to tell a compelling story, Starforged absolutely earns its reputation.
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Brutal, atmospheric choose-your-own-adventure built specifically for MÖRK BORG, and it absolutely understands the setting’s cruelty and despair. Part gamebook, part character funnel, it walks you through survival, memory loss, violence, and cosmic dread while actively shaping your character through play. Every choice matters, dice rolls are unforgiving, and death is not just possible—it’s expected. The tone is pitch-perfect: oppressive, weird, bleak, and dripping with apocalypse energy
What makes it special is how well it functions as both an experience and a character creator. If your scum survives, they emerge with history, scars, lies, and momentum ready to drop straight into a full MÖRK BORG or Forbidden Psalm campaign.
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A Torch in the Dark is a brutal, elegant solo dungeon-delving RPG that thrives on tension, scarcity, and hard choices. Using only a handful of d6s and a deck of cards, it turns every delve into a push-your-luck descent where light, inventory space, stress, and corruption all matter. The core loop is tight and punishing: draw a card, face danger, roll a small dice pool, and live with the consequences. It captures the feeling of desperate exploration perfectly—every success feels earned, and every failure leaves a mark that follows you deeper into the dark
What really sells it is how physical and immediate it feels. Inventory is spatial, armor degrades, conditions stack, and retreat is always tempting but never free. It’s not about heroic fantasy—it’s about survival. The updated versions refine presentation and flow, but the heart of the game remains the same: a clean, fast, atmospheric solo experience that rewards smart risk-taking and tells grim stories naturally. If you like solo play that’s lethal, moody, and mechanically sharp, A Torch in the Dark is an easy recommendation.
Full video review / actual play:
Courier: Repact Edition is a post-apocalyptic solo or co-op RPG built around logistics, survival, and reputation rather than pure narrative improv. You play a courier crossing a ruined wasteland, delivering vital packages between factions while managing exhaustion, scrap, cargo limits, and a living hex map that evolves as you explore. The game leans heavily into procedures-map reveals, faction trackers, contracts, travel encounters, and combat-creating a structured loop that feels almost board-game adjacent in the best way. If you like systems that clearly tell you what happens next, Courier absolutely delivers. That structure is both its strength and its limiter. Courier shines as a tactical, mechanics-forward experience where progress is earned through smart routing and risk management, but it offers less in the way of open-ended narrative prompts or freeform roleplay. It’s not a journaling game-it’s a wasteland delivery engine. For players who enjoy hex crawls, Fallout-style vibes, and crunchy solo systems that reward planning, Courier is a solid and thoughtfully designed package. Full video review: https://www.youtube.com/watch?v=BGhou9tUHz8