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THE GREAT OVERLORD OF ALL CHEESE

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A member registered Feb 24, 2020 · View creator page →

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Yooooo, super cool. Very detailed startup, nice presentation and flying using the gauges was cool.

My only complaints were the exceptionally fiddly magneto switch and the fact that I can't check what the last transmission was incase I forgot :(
but yeah, good stuff

Ye it's not bad, we really should have added checkpoints though ( ̄▽ ̄*)ゞ

Glad to hear you enjoyed it, your comment made my day! The title wasn't meant to be a reference to Time Crisis, but in hindsight thats a much cleverer idea XD. I just couldn't come up with a consistent theme or idea of this game while developing it.

I don't really like doing level design, but I concidered doing a level design jam with some of my friends to make more levels for this game. I'm not sure we will ever get around to doing that though. I really enjoyed programming the boss, I would love to be able to make more of them at some point.

A sliding mechanic would be good, and would add to the parkour/platforming experiance I think. If I was gonna add more content, I would probably also add more weapons and add grenades and health items.

Yeah the audio and UI could probably use some work. Theres lots of settings in unitys audio system and I don't really know how I'm supposed to be using things like spread. The idle dialog/response system was something I implemented pretty last second, if were to do it again, I would probably make it so asking a question is on global timer so they wont overlap. I could also make some soft global queue for the combat vocal barks to stop them talking over each other. UI is another one of my weaknesses, I'm not really sure how I would make it look good, so I tend to focus on polishing up the gameplay and mechanics instead.

I would love to make and release a longer FPS game at some point in the future, because these are great fun to make. It probably wont be this exact game, but I imagine it would have a lot of the same mechanics!

help i scared the rabbit outside the play area and now I'm stuck

poggies

i mean i could do it... but it would litterally never stop bouncing XD

Good stuff! I find this style of graphics enlessly charming. If I had one complaint its that you always fire directly ahead, where as most other games I have played like this have a crosshair that moves around when you move as well. srry, im not terribly sure how to describe it...

Interesting game, I asume in multiplayer you can steal donuts from behind other aircraft. Unfortunately I have noone to test it with, which is a shame.