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Ibwak

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A member registered Jan 03, 2020 · View creator page →

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Doesn't seem to count score sometimes for some pins. And the "Win 3 Rounds" is a little confusing, especially since immediately after throwing the last ring it ends/resets before the ring even lands/gets scored.

But the main mechanic is done nicely, the physics are fun to play with, I spent some time just trying to stack rings ignoring the gameplay xD

For me it was saying "First load" meaning it was waiting on itch's side to do initial processing before it can be served not an issue with the game. I kept the tab open for a while to come back to it, it seems to load fine now.

I really like the ragdoll physics on the rider while you do flips. Interesting inclusion of the theme with track design.

Boss battle phases are well done, especially on higher levels where it gets some bullet hell dodging mechanics. Looks simple but is surprisingly enjoyable despite that.

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The Audio is so on point, you can feel the breathing inside your mind. And it progressively getting more epic with each level passed is so satisfying. Headphones are really needed to fully appreciate it.

I also really liked the controls. It was a creative use of circles/loops to mark/find the distractions. The line representing attention is implemented very smoothly, despite the arbitrary shape from user's mouse movement it doesn't feel jagged and the way it slowly thins out to communicated how much length is left is done very cleanly.

The level of polish is unreal for a game jam.

Makes me wonder if you had to spend time coming up with fake bugs or if they are just the bugs you encountered when trying to make it normally xD

Interesting insight into difficulties of gamedev and the random bugs that happen all the time.

We also got to the idea of crocheting from the theme of Loop, but it's interesting to see how different your take on translating that to game mechanics was.

It's a neat little game. I think you achieved your goal of keeping it simple and defeating scope creep very well. I personally always have trouble adding that one more feature.

The rhythm game part feels very smooth, and the increasing difficulty with time is implemented well. I can feel the effort that went into polishing that part.

Maybe random but I love your "Oops" SFX as well. I know it's supposed to be a failure sound, but the voice saying it is so melodic xD

We also got to the idea of crocheting from the theme of Loop, but it's interesting to see how different your take on translating that to game mechanics was. Those are some needy cats tho!

We also got to the idea of crocheting from the theme of Loop, but it's interesting to see how different your take on translating that to game mechanics was. Cute game.