We also got to the idea of crocheting from the theme of Loop, but it's interesting to see how different your take on translating that to game mechanics was.
It's a neat little game. I think you achieved your goal of keeping it simple and defeating scope creep very well. I personally always have trouble adding that one more feature.
The rhythm game part feels very smooth, and the increasing difficulty with time is implemented well. I can feel the effort that went into polishing that part.
Maybe random but I love your "Oops" SFX as well. I know it's supposed to be a failure sound, but the voice saying it is so melodic xD