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We also got to the idea of crocheting from the theme of Loop, but it's interesting to see how different your take on translating that to game mechanics was.

It's a neat little game. I think you achieved your goal of keeping it simple and defeating scope creep very well. I personally always have trouble adding that one more feature.

The rhythm game part feels very smooth, and the increasing difficulty with time is implemented well. I can feel the effort that went into polishing that part.

Maybe random but I love your "Oops" SFX as well. I know it's supposed to be a failure sound, but the voice saying it is so melodic xD

Thank you so much! My playtester described the "Oops" as a jumpscare so I'm glad you felt differently!