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TheFoxyDragon

9
Posts
A member registered Apr 27, 2020

Recent community posts

Played through the updated version, didn't encounter the submit form terminal issue at all.

Though I realized that the inconsistencies with the interactions aren't a bug, you have to wait a second when you interact with something before you can exit, hence why it felt like it wasn't registering the F key inputs at times.

I got 7 submissions correct out of 13 this time, though I kinda stopped caring about the ships as getting used to go full speed through the tunnels and finding spooky places I might have missed got more interesting then scanning ships on replays.
I don't think you get another ending for surviving unless you get all ships info correct anyway?

Had a good time with it! Basically a game right along the lines of Iron Lung or Sender.

Took me some time to fully get used to the controls, but using both wasd and arrow keys became more comfortable once I realized there was no need to always look around with the mouse when piloting.

Only real issue I had with the controls was interacting with things was kind of random in how responsive it was, sometimes just tapping F once would work and other times I'd have to spam the key for it to register.
There was also a few times were the game would keep registering my keyboard inputs while off the form submitting terminal so I'd end up with wasd soup letter when coming back to it.

Overall it was pretty enjoyable, good atmosphere and finding ships to get bits of stories kept me interested!
I think I found all ships across multiple run through but only did 4 corrects out of 11 in a single run, it's definitely not that easy to tell how many damaged parts there are at times.

Good stuff!
I remember coming across the game on the Ace Combat subreddit some time ago but couldn't get a feel for the controls .

Still took some time to get use to it since it's pretty different from AC and PW with the whole throttle and double tapping keys to change the plane's speed, but it feels pretty good when you do get used to it.

The core gameplay is pretty solid already! The one thing I thought could be improved would be the missile switching, since you can have several missile types equipped at once it can be a bit tedious to only go through them one by one with one key when you need to switch.
It'd be nice to have the ability to bind equipped missiles to d-pad directions, so tapping one direction instantly switches to a specific missile rather then having to cycle through them.

Alright! I tried it and it's better but it seems some things are still invisible/overlapping other elements.

Yup, it's the latest one.

Hey there, I'm dealing with the same issue and have AMD hardware, rx 6600 xt and ryzen 5 5600X.

Good stuff!
Everything is already pretty solid for something that's not finished.

I like the balance between altitude, attacks and special weapons, it all flows pretty well!
Some Ace Combat inspiration is always nice to see too, and even more so with different gameplay ideas.

Oh god, I'm getting kinda hungry
This difficulty brought back some Fnaf 2 nightmares but it is done