Okay. I noticed this game supports iOS, Windows, and the Linux system that I first heard of. Android is the only platform left out, which makes me a little anxious.
TheEyeOfSun
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The only strategy I’ve used so far is to back all the way to the far left, then jump when the monster girls get close to me. This completely neutralizes the Sheepgirl’s ability—she’ll randomly jump early for no reason, and with this trick, she’s nothing more than a slightly bigger goblin to deal with.
I’m not the first person to complain about the difficulty of Level 3-4. I don’t deny that everyone’s gaming skill varies—that’s an objective fact. However, in my opinion, the core gameplay of this title is tower defense in the style of Plants vs. Zombies, not parkour. If the developers want to offer players a sense of challenge, they should design it around the tower defense mechanics instead. Making players get stuck because of a minigame is simply putting the cart before the horse.
I believe it’s essential to grant players more room for error in the main campaign. Most of the suggestions I’ve brought up are aimed at boosting this fault tolerance. My skill level might not be top-tier, yet there have been countless runs where I came within a hair’s breadth of clearing the stage.
I also have another question. This game features human units that act as counterparts to plants from Plants vs. Zombies. Why does the human unit lineup only go up to the equivalent of the Repeater and stop there?
I think it would be really interesting to add an item that can turn the arrows of archers and dwarves into fire arrows
Please lower the difficulty of Stage 3-4; it’s way too hard (or maybe it’s just tough for me personally).
I personally think the hitbox of the Sheep Girl is wonky. The game registers damage even when I clearly didn’t touch her.
Here are my suggestions for adjustments (you can take them or leave them):
1. Shorten the level path: The current route is a bit too long. More often than not, I’m just one step away from making it through.
2. Add HP recovery items: Right now, Stage 3-4 only gives crystals, yet the player’s max HP stays at three hearts. This makes survival really difficult. I suggest adding an item like beer to restore HP.
3. Add revival chances: Let players spend crystals to respawn after dying.
All in all, I love this game, but I hope Stage 3-4 gets nerfed.