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TheDrakeRaider

8
Posts
2
Topics
2
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A member registered Nov 17, 2014 · View creator page →

Creator of

Recent community posts

Still pluggin' away. Here's some code I've been working on.

ACTOR Drone4 : Drone1 3043
{
Health 5
states
{
Missile:
SPID J 12 A_FaceTarget
SPID K 0 A_CustomMissile("BusterShot",10,4,300,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,240,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,180,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,120,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,60,16,5)
SPID K 6 A_CustomMissile("BusterShot",10,4,0,16,5)
SPID J 8 A_FaceTarget
Goto See
}
}

ACTOR Drone5 : Drone1 3044
{
Health 5
states
{
Missile:
SPID J 20 A_FaceTarget
SPID K 1 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
SPID K 1 A_FaceTarget
SPID K 1 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
SPID K 1 A_FaceTarget
SPID K 1 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
SPID K 1 A_FaceTarget
SPID J 10 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
Goto See
}
}

ACTOR Drone6 : Drone1 3045
{
Health 6
states
{
Melee:
SPID J 3 A_FaceTarget
SPID K 3 A_CustomMeleeAttack(1,"skull/melee")
Goto See
}
}

ACTOR Drone7 : Drone1 3046
{
Health 8
states
{
Missile:
SPID J 12 A_FaceTarget
SPID K 2 A_CustomMissile("BusterShot",10,4,0,16,0)
SPID K 2 A_CustomMissile("BusterShot",10,4,30,16,1)
SPID K 2 A_CustomMissile("BusterShot",10,4,60,16,2)
SPID K 2 A_CustomMissile("BusterShot",10,4,90,16,3)
SPID K 2 A_CustomMissile("BusterShot",10,4,120,16,4)
SPID K 2 A_CustomMissile("BusterShot",10,4,180,16,5)
SPID K 2 A_CustomMissile("BusterShot",10,4,210,16,6)
SPID K 2 A_CustomMissile("BusterShot",10,4,240,16,7)
SPID K 2 A_CustomMissile("BusterShot",10,4,270,16,8)
SPID K 2 A_CustomMissile("BusterShot",10,4,300,16,9)
SPID K 2 A_CustomMissile("BusterShot",10,4,330,16,10)
SPID J 8 A_FaceTarget
Goto See
}
}

Some more concept art I drew today for you folks.


A demonstration video of the gameplay. The enemy graphics are placeholders, using sprites from the game Strife: Quest for the Sigil. Which is great, and you should buy. Seriously. Google it. It's on Steam and GoG. But this game will play nothing like it.

https://youtu.be/ZT1uHExKMSo

New area: Residential District!







New sketches for model parts.

(1 edit)

Just created a sprite for the charged cannon. A couple frames for ya to look at.

The shot

The detonation

Project Rock community · Created a new topic Main DevLog

This topic will have all my facebook updates, keeping you in touch with the game's progress.

Alrighty. Just created my Itch.Io page for Project Rock, will be where I release it, when it's ready. Feel free to hop between, all updates will be eventually posted on both sites. At some point in the near future I hope to have a Twitter for the game exclusively as well, but that's not a priority.

Itch.io
https://thedrakeraider.itch.io/project-rock

My personal twitter, references this occasionally, but is what I got for now:
https://twitter.com/DrakeRaider