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Still pluggin' away. Here's some code I've been working on.

ACTOR Drone4 : Drone1 3043
{
Health 5
states
{
Missile:
SPID J 12 A_FaceTarget
SPID K 0 A_CustomMissile("BusterShot",10,4,300,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,240,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,180,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,120,16,5)
SPID K 0 A_CustomMissile("BusterShot",10,4,60,16,5)
SPID K 6 A_CustomMissile("BusterShot",10,4,0,16,5)
SPID J 8 A_FaceTarget
Goto See
}
}

ACTOR Drone5 : Drone1 3044
{
Health 5
states
{
Missile:
SPID J 20 A_FaceTarget
SPID K 1 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
SPID K 1 A_FaceTarget
SPID K 1 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
SPID K 1 A_FaceTarget
SPID K 1 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
SPID K 1 A_FaceTarget
SPID J 10 A_CustomRailgun((1),0,0,0,RGF_NOPIERCING|RGF_EXPLICITANGLE,0,0,0,0,0,768,0,8,0,"BeamTrail",0)
Goto See
}
}

ACTOR Drone6 : Drone1 3045
{
Health 6
states
{
Melee:
SPID J 3 A_FaceTarget
SPID K 3 A_CustomMeleeAttack(1,"skull/melee")
Goto See
}
}

ACTOR Drone7 : Drone1 3046
{
Health 8
states
{
Missile:
SPID J 12 A_FaceTarget
SPID K 2 A_CustomMissile("BusterShot",10,4,0,16,0)
SPID K 2 A_CustomMissile("BusterShot",10,4,30,16,1)
SPID K 2 A_CustomMissile("BusterShot",10,4,60,16,2)
SPID K 2 A_CustomMissile("BusterShot",10,4,90,16,3)
SPID K 2 A_CustomMissile("BusterShot",10,4,120,16,4)
SPID K 2 A_CustomMissile("BusterShot",10,4,180,16,5)
SPID K 2 A_CustomMissile("BusterShot",10,4,210,16,6)
SPID K 2 A_CustomMissile("BusterShot",10,4,240,16,7)
SPID K 2 A_CustomMissile("BusterShot",10,4,270,16,8)
SPID K 2 A_CustomMissile("BusterShot",10,4,300,16,9)
SPID K 2 A_CustomMissile("BusterShot",10,4,330,16,10)
SPID J 8 A_FaceTarget
Goto See
}
}