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thedoodabides

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A member registered Feb 19, 2015 · View creator page →

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Heya! I really enjoyed this (played through two runs, first one till the first boss, second till round 6 where I died) 

  • I've played a lot of the games you mentioned and enjoy roguelikes, deckbuilders, and the combination of both (both digital and physical)
  • The spellbook did feel pretty cool and unique!
  • The hover text was pretty helpful, though it took my first run to get most of the mechanics (e.g. only realized that I was doing damage with my Force when I was playing a damaging School like zap). I'm still unsure about where anything actually happened in some cases (e.g. when your Force is "draw two cards", does that waste the Boon and School if they refer to the Force section?)
  • I did feel like jumping back in immediately after ending (losing lol) a run!

The spellbook aspect is pretty solid by itself and feels like it has a lot of potential. I'm also interested in seeing what else you do to with this game to support the system though - I personally enjoy having a bit more decision making to your progression through a run than a purely linear dungeon dive (e.g. slay the spire or inscryption vs slice & dice)

This was excellent! Really well paced as well, with nice depth to it. It would be nice to have the disable post processing option carry over between scenes or accessible from the gameplay screen, but it's short enough that a bit of patience to disable it every level isn't that big of an issue.

What a lovely game with adorable characters, amazing art, and great humor! 

Funny, wholesome, and heartwarming! 

Interesting little sim, dig the abstraction :D

Simple, clean and captures the only fun part of cricket :P had a good laugh, too!

Nifty little play with the (lack of) control!

The left-over warm fuzzies are what have gotten me out of bed to brave the world this last week. Thank you for sharing these stories <3