Heya! I really enjoyed this (played through two runs, first one till the first boss, second till round 6 where I died)
- I've played a lot of the games you mentioned and enjoy roguelikes, deckbuilders, and the combination of both (both digital and physical)
- The spellbook did feel pretty cool and unique!
- The hover text was pretty helpful, though it took my first run to get most of the mechanics (e.g. only realized that I was doing damage with my Force when I was playing a damaging School like zap). I'm still unsure about where anything actually happened in some cases (e.g. when your Force is "draw two cards", does that waste the Boon and School if they refer to the Force section?)
- I did feel like jumping back in immediately after ending (losing lol) a run!
The spellbook aspect is pretty solid by itself and feels like it has a lot of potential. I'm also interested in seeing what else you do to with this game to support the system though - I personally enjoy having a bit more decision making to your progression through a run than a purely linear dungeon dive (e.g. slay the spire or inscryption vs slice & dice)

