Instructions unclear, I deleted system32
(cute pony tho, well done!)
[TheDarkTiger]
Creator of
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Yeah, congratulations !
To be more exact, it's the default level when loading fails, so, stricto sensus, the previous level (with all the 5 types of crates) is the last one.
Thank you so much for playing = )
I will try to update it in the coming weeks, so feel free to revisit when there is an update ; )
Well, I guess other may find it easy because I'm not good at shoot them up, and as I tried to read everything while playing... well, let's say I lost a lot of lives = P
Yeah, 5h is really short (2h Friday night, 3h sunday night) but on the other hand, I spend maybe half an hour on paper beforehand to put my ideas and clearly know where to go.
Plus the game is awfully simple, the positions you can go to are limited and always the same, there is no collision or anything, no sprite pool, and barely any game logic, so, the perfect kind of game to do in such a short amount of time = )
Oh, and a good decade or two programming too, that helps a lot XD
I was captivated by you WIP screenshots on the discord, and I'm pleased to plays this really technically impressive demo!
Too bad it's not finished, but if you do, I will play again!
Got a good laught at "smol witch" potion X)
And the graphics, damn! Reminds me of the amiga or something like that!
Congratulations, it's a really nice entry!
Damn, that's quite the game!First of all, it's beautiful for a game boy!
On par with commercial games!
Then, it's the just the right balance of difficulty to make you continue to play, even when failing.
Congratulations, it's a very good game!Tested on real hardware with oled screen, and it's gorgeous!
Damn, I submitted it really at the last moment (37s remaining).
I hope I didn't misclick on some options...
If needed, the git repo is here, I will set up a tag for the jam.
https://github.com/TheDarkTiger/crate-pusher

