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The Cat That Ate The Fish

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A member registered 36 days ago · View creator page →

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Hmm, that sounds interesting. I’ll make a note of it and think of something. Thanks for the feedback!

Ye... 0.1 has issues with the amount of characters, but you can try version 0.2 on Patreon (it’s free). I’ve added a few new SS characters, and overall there’s a lot more content.

Nope, roster-wide buffs are only applied when the character is in the active roster. Most of the traits are unstackable, with one exception - Omen. I've also updated the visuals and the day-end screen in the 0.2 update to help players better understand how everything works. You can check it out on Patreon (it's free). I'm just afraid to upload it here for now because I don't want it to get delisted again.

I’ve made translations for version 0.3, but for now they’re pure AI slop, so I would still recommend playing in English. By “more negotiation options,” do you mean adding a 4th or 5th option in the dialogues, or generally more dialogue branching? For version 0.2 I just added more content - a few new dialogues with options, but without branching.

Saves will work between different versions, but they can have some issues, so it’s better to start a new save to avoid things breaking. However, if you want to check what you collected in your previous run, you can still do that without issue. And yes, I’m planning to add SSS characters, but a bit later, I want them to feel special. Right now, for version 0.2, I’ve added 15 new characters, but the SSS ones are still pending because I want to create some special interactions for them, and that mechanic is still in progress.

Sadly, I won’t. The game was designed as a PC game, and because of this, all the UI elements were designed for the PC. Making an Android version would mean rebuilding everything from the ground.

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Hi, initially I published my game The Succubus Summoned Me  on August 15th. The game was indexed for two days, then I made a small hotfix for the web version and it got deindexed. After waiting for a week I made a ticket, and after one more weekend of waiting I’m writing this post to ask if there’s a way to accelerate the process, or maybe I’m doing something wrong and the issue lies in the settings of my project.

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Thanks for caring, really appreciate it. Sadly the issue isn’t on my side, the game got automatically delisted by itch.io after the hotfix. Right now it’s pretty common that delisted games just sit in a queue until their staff gets around to reviewing them. I already sent them a ticket, so at this point all I can do is wait and hope. Funny thing is I’m planning a pretty big update in about two weeks. No idea how that’ll play out, if they relist it and then I push the update, it might just get stuck in delisted limbo again… or maybe it’ll be fine. Who knows. 

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Unfortunately no, at least not in the near future. This game is already too deep into development, and remaking all the sprites and animations would take a long time even if I hired an artist. That said, I'm planning to wrap up this project relatively quickly, within about half a year. If it does well, the next project will be AI-free, with human-made art. It's not that I'm a huge fan of AI imagery, it's just a tool that lets me implement ideas without the skills to actually draw and resources to hire an artist.