Hello!
I am new here, but I have been a versatile game developer for a long time. A relative suggested itch,io to me, and I decided to try.
I am starting my activity here with my main, most complicated, and longest-running project, and you can see a trailer of it below.
This is a game that is like a remix of Super Mario Bros. 1(SMB1) and Mario Forever(MF) in a Platform Builder(PB) design. PB is a very easy and powerful tool to make games, which was made by TingThing, and I have used it a lot to create my own games and advertise PB and what this application can do. However, I often struggle with time, and my game often gets broken as PB gets updates and new features that change the game files. Sometimes, there can be bugs and glitches that I have to wait to be fixed before I can update my game. Also, sometimes, it is much more difficult to make something unique with tricks and hacks than to make my own engine from scratch. PB is really good and beautiful, and I still consider myself a big fan of that tool and the creator, but I guess I am just too ambitious. This should be proof that I made my own engine and game inside it, but my own project gives me more control over when I need to fix something and what features I need to add. My engine physics are not perfect, but I think it is good enough to control the character, and I hope you think the same. 🙂
My uploaded version here is 6.0.0, which has 6 worlds with all planned levels: perhaps 9 levels in World 2, 7 levels in World 5, and 8 levels in every other world. 2 more worlds, which are World 7 and World 8, have 4 levels each, which follow the example of SMB1 levels. Even playing quicker by not collecting everything and killing everyone, my game can cost you more than 3 hours of gaming experience.
My game has enemies and good guys following the example of SMB1 and MF, including 3 types of bosses following the example of SMB1 and currently 3 types of bosses following the example of MF. My game has systems that create infinitely long, growing plants to climb and discover secret areas, swimming physics, coded animated backgrounds, multilayered decorations and special effects, and more. Also, you can play my game in 2 languages and make a few other settings changes that will be saved after you close the game and run it again, and you can read categorized info. Bosses will show a HUD with a boss health bar and play more aggressive music, and in this game, a few simple scene cuts have been created.
This is a bit of an explanation of what you can experience in my game... 😇 Below, I give you the 5 most important screenshots currently that I though it would show as much as possible.





To find my game page and download it, click here!
