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thebiglost

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A member registered Aug 15, 2022 · View creator page →

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Really cool “Voices of the Void”-like! The presentation is pretty basic, but there are lots to interact with and the gameplay systems are deep 👍👍

Wow, this one was hard (or maybe I just suck lol)! Very addictive gameplay. One of those “just one more try” type of games 😅

No need to apologize! I enjoyed my time playing 😊

Thank you for playing and for the kind words and constructive criticism! It was a very fun experience and I'm definitely looking to join more jams with 3D Godot creations

Thank you for playing! Glad you appreciated all the little details 🙂

Thank you for playing! I'm happy you appreciated the atmosphere (which is one of the things I focused on) and the little details 🙂

Well, that was certainly an experience! A very different type of horror. Bleak, but also fascinating world-building. As for the story, to quote Laura herself: “I probably got about half of that.” 😅 Still, I very much enjoyed playing this all the way to the end.


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Tricky hiding places! It took me a long time just to find the first key, but once I understood that you could move the red blocks it got easier. I believe I found all 5 tapes, but some of them wouldn't play on the TV after picking them up. Am I doing something wrong?

Pretty fun "spot the difference" game with a horror twist. Took me a while to figure out what was going on, but after finding the hint it started making sense. Proud to say I was able to beat the game!


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Very professional presentation, great "game feel" and addictive (pun intended) gameplay loop. A lot of fun small details. Not feeling a strong horror theme, otherwise 👍👍

Cozy and funny, I enjoyed my time talking to station master ALLAN 😅 Technically very competent! Great PS1/N64 style character models and animation. The camera and controls feel smooth and natural. However, I did miss some music and sound effects. Also, I encountered a couple of small bugs:

  • if you re-play the game, you don’t have to look up the number before dialing it
  • if you re-play the game, you won’t be allowed to ask ALLAN any questions before he hangs up
  • you can pause the game during the end credits, bringing up the pause menu under the credits

Pretty scary 💀 You capture the feeling from Amnesia quite accurately! I also dig the unique presentation, although maybe I wish it’d be dialed back just a little so to not get in the way of the gameplay. I assume the confrontation with the beast is the end of the game, or is there a way to get past it?

The mix of photography and 3D is pretty cool! I like the dreamlike atmosphere and the music (heard a very nice ambient track in there). I played the Windows version (1.0.0) and got stuck on collecting the coffins for the specter surfers

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I enjoyed this a lot! Cool presentation, funny (meta) writing and one absolutely slapping soundtrack (listening to it on YouTube right now). My only complaint is that the gameplay felt limited. There weren’t many decisions for the player to make and the ones that were there didn’t matter much

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Thank you for playing! Yeah, this is strictly a windowed experience unfortunately. I didn't manage to get to that part

Probably one of the best and scariest submissions I’ve played yet. Very meta. Great idea and what you do with it is terrifying. (Spoiler) When you find and enter your own house in the FPS I got chills. Ending a little lackluster, otherwise 👍👍

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Wow, that was a long one! You basically got a full game here 👏 I really enjoyed getting to know the characters and feeling the tension escalating. There’s a lot of well-written and enjoyable dialogue. I loved how the jokes and flirting were gradually replaced with genuine worry.

I think the final chase was bugged for me though. The murderer wouldn’t hurt me and I could still talk to him (lol)

Holy **** that sound jump-scared me! 😂 Had to cheat and read the game description to figure out what to do. Simple but fun idea! Once you get it, the game becomes pretty easy though. Can you beat it or does it go on forever?

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Thank you! Just anti-aliasing. Otherwise I simply tweaked the light and world environment settings in Godot

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Thank you for playing! I totally see your point. It was a textbook case of the vision getting a little lost in the details while making the game. Doing more thorough planning before starting development is one of the lessons I take away from this project

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Thank you for playing! I'm happy to hear the game unsettled you, as it was one of the things I was going for. I'm also glad it made you ask questions about the world outside. I left it intentionally vague, maybe a bit too vague 😅

Thank you for playing! I feel happy with the presentation. Spending a little more time on fleshing out the initial concept and game design is something I will try to remember next time 😅

NVIDIA GeForce GTX 1060 3GB. Yes, it's a potato 😅

A real master-class in story-telling Manages to say a lot with very little – both words and technical features. Loved the re-framing of the “Don’t force my hand” dialogue.

I’ve messed around with bitly enough to know its limitations and it’s impressive what you’ve created within them. I’m pretty sure it can do sound/music, right?

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👆 Exactly this happens to me as well. Any solution?

Wow, just wow! This was certainly an experience 😅 I didn’t get what was going on story-wise, but it made me think of Silent Hill 4: The Room mixed with some serial killer/stalker type vibes. Probably the creepiest submission I’ve played (in a good way). Great creative use of effects (double exposure, real-life media etc.) Overall great 👏

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What a great little game! Really cozy and wholesome while still managing to deliver at least one proper scare. I liked the pastel pixel graphics and especially the music. How did you make it? Presentation-wise I’d wish for some more animations and sound effects, but overall 👍👍

Thank you!

Insane production values! My PC was definitely struggling with this game, but I made it all the way to the cliffhanger at the end. What I played felt like a solid opening to a PS1/PS2 era survival horror game 👏 The controls could use some tweaking though. They felt a twitchy and the changing camera angles don’t lend themselves well to modern 3D controls.

Fun 3D take on the Survivors-type game! Great low-poly graphics and spoopy music. The controls and aiming took a little bit of getting used to though. Also, since the XP orbs don’t cast shadows, it’s can be really hard to judge where exactly they are in 3D space.

Behold my pimped out battle barge! (Enemies stopped spawning for me after a while?)


Kind of a monster visual novel/dating simulator – genius! I saw two endings and one death during my playthroughs. My favorite by far was the one where they end up watching the moon together 😂 The writing is very funny, but I wish there were more player choices. Also, I sometimes felt that there was no way to figure out what outcome the alternatives would lead to (especially for a fresh player).

No wasted time at all!

Simple but fun game mechanics! The game felt really difficult at first, but thanks to an in-game hint I discovered the power of the champagne bottles 😂 All items are fun and useful (love the mirror). Of course, the overall burlesque (?) aesthetic also deserves mention. Great character animations. Overall very impressive!

Scary! The monster scared the s**t out of me the first time I died. Loved the grimy look and the harsh sound design. Despite many attempts, I was never able to solve the Morse code puzzle though. I think I got the correct numbers and entered them in tonal order, but nothing happens. Anyway, enjoyed my time playing!

This is one of the best submission I’ve played so far! Great pacing and storytelling. Also some tense moments, like when you’re forced to drop the flashlight in order to pick-up the gas canister. Loved the intractability, something sorely missing from my submission I realize.

Somehow managed to get myself soft-locked in the generator shed by the bad guy on my first play through 😂

Yes, if you’re aiming directly at the flashlight when pressing E or Left Mouse and nothing happens, there must be some Mac compatibility issue. My immediate thought was that it could be related to key bindings, but it seems strange that neither the mouse nor keyboard input would work…

Unfortunately I don’t have access to a Mac to test on, but I’ll have a think/Google and reply here if I come up with anything

Sorry for the inconvenience!

Interesting concept and gameplay ideas! Really tense during the “Hide the evidence” sections. Appreciated the hint system, but I think some of the mechanics needed more explanation still. It took some trial and error before I was able to finish the game

Beautiful hand-drawn graphics and sparse color aesthetic! Loved the music, which really helped place the game world. It took me a while to figure out the “Splash water” mechanic, mainly due to it lacking both sound and animation for me. The game got difficult later on (or maybe I just suck lol). Didn’t manage to beat it in this sitting, maybe I come back to it

Super tense game! Took some trial and error getting the hang of the lurker’s behavior. The microphone mechanic was very creative, but wasn’t explained or justified within the game world. Loved the music!

Bad game to play after a stomach flu 😅 Love the world building. Very bleak and oppressing atmosphere, conveyed through everything from graphics to music. What’s here is great! I just wish I could finish the game

Hello and thank you for playing my game! You pick up the flashlight with "E" or Left Mouse. You should be able to reach it, despite the door being in the way. Hope this helps!